Difference between revisions of "Slow Poison (spell)"

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[[File:Slow Poison (spell).jpg|right|525px|thumb]]
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'''Slow poison''' postpones the harmful effects of natural [[Venom (substance)|venoms]] and manufactured [[Poison (substance)|toxins]], so that persons who might otherwise die can be sustained long enough to be either [[Medicine (sage study)|sustained]], [[Neutralise Poison (spell)|cured of the poison]] or [[Healing|healed]] by other means, long enough to survive.  While the spell is in effect, the recipient suffers no [[Damage (hit points)|damage]].
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{{Spelltable
 
{{Spelltable
 
| name = Slow Poison
 
| name = Slow Poison
 
| range = touch
 
| range = touch
| duration = 1 hour per level
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| duration = 1 hour per [[Experience Level|level]]
 
| area of effect = 1 creature
 
| area of effect = 1 creature
| casting time = 1 round
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| casting time = 1 [[Combat Round|round]]
 
| save = none
 
| save = none
 
| level = [[Cleric 2nd Level Spells|cleric (2nd)]]; [[Druid 2nd Level Spells|druid (2nd)]]
 
| level = [[Cleric 2nd Level Spells|cleric (2nd)]]; [[Druid 2nd Level Spells|druid (2nd)]]
 
}}
 
}}
  
Slows the effects of poison, so as to suspend the damage or death for as long as the duration of the spell. During this period of suspension, the poisoned creature will suffer no damage.
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Once the victim is put at risk of being injected with venom, or struck with a poisoned blade or may imbibe a poison, a [[Saving Throws|saving throw]] is usually warranted.  Once that save has been rolled, the effects of the poison, if any, will begin to take hold.  In that time, the caster must be near enough to the victim to both cast and discharge the spell through touch, before the victim dies.
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Once the recipient is effected, it may be possible to bestow enough hit points through healing, [[Potions|potions]] and [[Aid (spell)|aid]] to enable him or her to survive all the damage the poison may cause.  Additionally, it may be possible to locate a neutralise poison spell to counteract the effects of the poison entirely.  Or, if the poison is localised — and thus suspended in place by the spell — an amputation could be carried out to keep the poison from travelling further through the body.  Specific herbs may also be useful. The characters of the party are encouraged to innovate within the time frame the slow poison spell offers.
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The spell has no reverse.
  
This allows time for means to be found to manage the poison during that period, either by neutralizing it or bestowing enough hit points to enable the poisoned creature to survive. However, if no steps are taken, the full effect of the poison will enact upon the victim when the spell’s duration has expired.
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[[Category: Clerical Spells]][[Category: Druidical Spells]][[Category: Don't Review until 2022]]
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[[Category:Needs Rewrite]]
 

Latest revision as of 19:50, 25 November 2021

Slow Poison (spell).jpg

Slow poison postpones the harmful effects of natural venoms and manufactured toxins, so that persons who might otherwise die can be sustained long enough to be either sustained, cured of the poison or healed by other means, long enough to survive. While the spell is in effect, the recipient suffers no damage.

Slow Poison
Range touch
Duration 1 hour per level
Area of Effect 1 creature
Casting Time 1 round
Saving Throw none
Level cleric (2nd); druid (2nd)

Once the victim is put at risk of being injected with venom, or struck with a poisoned blade or may imbibe a poison, a saving throw is usually warranted. Once that save has been rolled, the effects of the poison, if any, will begin to take hold. In that time, the caster must be near enough to the victim to both cast and discharge the spell through touch, before the victim dies.

Once the recipient is effected, it may be possible to bestow enough hit points through healing, potions and aid to enable him or her to survive all the damage the poison may cause. Additionally, it may be possible to locate a neutralise poison spell to counteract the effects of the poison entirely. Or, if the poison is localised — and thus suspended in place by the spell — an amputation could be carried out to keep the poison from travelling further through the body. Specific herbs may also be useful. The characters of the party are encouraged to innovate within the time frame the slow poison spell offers.

The spell has no reverse.