Shatter (spell)

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Shatter is a spell that generates a formidable vibration capable of rupturing both mundane and enchanted items. This is so potent that it thwarts any attempts at repairing these objects through cantrips or even the mending spell. It can only affect a single item, with a maximum weight limit of 50 pounds per experience level.

Shatter
Range 60 ft.
Duration permanent
Area of Effect 1 object; 50 lb. per level
Casting Time 1 round
Saving Throw none; see text
Level mage (2nd)

The dweomer breaks ordinary objects without fail, whereas magical items are given a saving throw vs. magic. When it comes to lesser items, such as scrolls and potions, or magical armour or weapons of +1, these should make their saving throws as if each were a 9th level mage. For all other types of magic, the saving throw should be made as if 13th level.

Limitations

While a substantial composite object like a wagon might surpass the spell's size limit, yet numerous individual components within a complex structure that makes it vulnerable to attack. Stone elements within a building are far too heavy to shatter, but wooden beams or posts might be within reach for a high-level caster. The spell can be employed to rupture a plank in a ship's hull, producing a breech, though probably not large enough to sink a vessel.

Since internal pressure serves to generate the dweomer's effect, soft materials such as clay, leather, cloth and living plants cannot be affected by the spell. Materials must be hard, composed of sawn wood, ceramic, brick, glass, metal, mineral and the like.

Use as a Grenade

Grenade-like Effects

Objects that shatter cause an effect similar to those of a grenade. Those within a combat hex, or 5 ft. of the explosion, suffer 1-4 hit points of damage. If the object shatters while in the hands or upon the person of a creature, the damage sustained is 2-8. The overall affected area is a 25 wide diameter circle.

Prepared food within the circle is ruined, as random shards within cause 2-5 damage if the food is eaten. Humans and demi-humans who walk in bare feet into the circle will suffer 1 damage per round. Most humanoids have tougher skin and won't be thus affected.