Difference between revisions of "Sage Field"

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A '''sage field''' is a large sphere of [[Knowledge Points|knowledge]] related to a particular discourse, practice or interestExtensive knowledge of a given field becomes available to both player and non-player [[Experience Level|levelled]] characters as they gain [[Experience (X.P.)|experience]].  Those with much experience can become fairly versatile in more than one field, though this is usually limited to characters reaching 7th level or higher.
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[[File:Sage Field.jpg|right|525px|thumb]]
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'''Sage fields''' represent vast spheres of [[Knowledge Points|knowledge]] accessible to characters based on their [[Character Class|character class]]Typically, each class offers four fields, except for [[Druid (class)|druids]] who have three and [[Bard (class)|bards]] who possess sixteenDuring [[Character Creation|character creation]], players select a specific field of expertise, after which the [[Sage Study|sage studies]] and [[Sage Ability|abilities]] included therein are described as "in-field."  Any knowledge outside this specialization is termed "out-of-field."
  
Fields are subdivided into [[Sage Study|sage studies]], within which characters may become very proficient. Once a trained character becomes 1st level, they will have been taught a specific study, which in turn defines the character's specific field.  Thereafter, knowledge that a character has is usually defined as being "in field" or "out of field."  These designations determine how much new knowledge a character may acquire once having increased in level.
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Knowledge is acquired through the character's education, starting from [[Childhood Education|childhood]] and continuing until they achieve 1st [[Experience Level|level]], at which point they enter the game campaign.  Children receive some education in every field and [[Sage Study|study]], most of which may seem cursory and irrelevant initially. However, as characters progress in levels, the formal education they received as children enables them to significantly enhance their knowledge within their chosen specialization and make modest gains in subjects outside their field.  Further, characters may choose additional fields of knowledge at 7th, 13th, 19th and 25th level.
  
Below is a list of fields, including the character classes able to acquire knowledge in those fieldsNote that while assassins, fighters, paladins and rangers all have "animal training" as a field, the form possessed by assassins is less extensive.
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== Sage Abilities ==
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Fields and studies serve as the framework for the acquisition of sage abilities, encompassing the character's [[Weapon Proficiencies|proficiencies]] and skills applicable to a wide range of actions.  The more fields a character possesses, the broader their knowledge becomes, providing them with a greater array of practical capabilities.
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It's possible through various means for characters to gain sage abilities outside their studies.  Such means include the character's [[Progenitor|progenitor]], [[Instruction (sage study)|instruction]] and [[Jack-of-all-Trades (sage study)|jack-of-all-trades]].  As well, some sage abilities appear in multiple fields.  In such cases, obtaining the ability from different fields does not enhance the ability itself; it signifies only that the character has developed that skill through different avenues of study.
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== List of Fields ==
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Below is a list of available fields, according to the character classes to which they applyWith regards to "animal training," while [[Assassin (class)|assassins]], [[Fighter (class)|fighters]], [[Paladin (class)|paladins]] and [[Ranger (class)|rangers]] all have "animal training" as a field, this field as possessed by assassins is less extensive.
  
 
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* [[Druid Sage Abilities#Animal Life|Animal life]] – [[Druid (class)|druid]]<br>
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* [[Animal Life (sage field)|Animal Life]] – druid<br>
* [[Assassin Sage Abilities#Animal Training|Animal training]] (lesser) – [[Assassin (class)|assassin]]<br>
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* [[Animal Training (sage field)|Animal Training]] – assassin, fighter, paladin, ranger<br>
* [[Fighter Sage Abilities#Animal Training|Animal training]] (greater) [[Fighter (class)|fighter]], [[Paladin (class)|paladin]], [[Ranger (class)|ranger]]<br>
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* [[Architecture (sage field)|Architecture]] – bard<br>
* [[Bard Sage Abilities#Architecture|Architecture]] – [[Bard (class)|bard]]<br>
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* [[Art World (sage field)|Art World]] – bard<br>
* [[Bard Sage Abilities#Art World|Art world]] – bard<br>
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* [[Black Magic (sage field)|Black Magic]] – [[Mage (class)|mage]]<br>
* [[Mage Sage Abilities#Black Magic|Black magic]] – [[Mage (class)|mage]]<br>
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* [[Ceramics (sage field)|Ceramics]] – bard<br>
* [[Bard Sage Abilities#Ceramics|Ceramics]] – bard<br>
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* [[The Church (sage field)|Church, the]] – [[Cleric (class)|cleric]]<br>
* [[Cleric Sage Abilities#The Church|Church, the]] – [[Cleric (class)|cleric]]<br>
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* [[Circus (sage field)|Circus]] – bard<br>
* [[Bard Sage Abilities#Circus|Circus]] – bard<br>
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* [[Civitas (sage field)|Civitas]] – [[Illusionist (class)|illusionist]], mage<br>
* [[Illusionist Sage Abilities#Civitas|Civitas]] – [[Illusionist (class)|illusionist]], mage<br>
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* [[Dance (sage field)|Dance]] – bard<br>
* [[Bard Sage Abilities#Dance|Dance]] – bard<br>
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* [[Drama (sage field)|Drama]] – bard<br>
* [[Bard Sage Abilities#Drama|Drama]] – bard<br>
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* [[Earth & Sky (sage field)|Earth & Sky]] – druid<br>
* [[Druid Sage Abilities#Earth & Sky|Earth & sky]] – druid<br>
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* [[Fine Art (sage field)|Fine Art]] – bard<br>
* [[Bard Sage Abilities#Fine Art|Fine art]] – bard<br>
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* [[Fraud (sage field)|Fraud]] – [[Thief (class)|thief]]<br>
* [[Thief Sage Abilities#Fraud|Fraud]] – [[Thief (class)|thief]]<br>
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* [[Gastronomy (sage field)|Gastronomy]] – bard<br>
* [[Bard Sage Abilities#Gastronomy|Gastronomy]] – bard<br>
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* [[Grace (sage field)|Grace]] – assassin<br>
* [[Assassin Sage Abilities#Grace|Grace]] – assassin<br>
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* [[Humanities (sage field)|Humanities]] – illusionist, mage<br>
* [[Illusionist Sage Abilities#Humanities|Humanities]] – illusionist, mage<br>
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* [[Leadership (sage field)|Leadership]] – fighter, paladin<br>
* [[Fighter Sage Abilities#Leadership|Leadership]] – fighter, paladin<br>
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* [[Leather Work (sage field)|Leather Work]] – bard<br>
* [[Bard Sage Abilities#Leather Work|Leather work]] – bard<br>
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* [[Legends & Folklore (sage field)|Legends & Folklore]] – cleric<br>
* [[Cleric Sage Abilities#Legends & Folklore|Legends & folklore]] – cleric<br>
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* [[Literature (sage field)|Literature]] – bard<br>
* [[Bard Sage Abilities#Literature|Literature]] – bard<br>
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* [[Mastery at Arms (sage field)|Mastery at Arms]] – assassin, fighter, paladin, ranger<br>
* [[Assassin Sage Abilities#Mastery at Arms|Mastery at arms]] – assassin, fighter, paladin, ranger<br>
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* [[Metalwork (sage field)|Metalwork]] – bard<br>
* [[Bard Sage Abilities#Metalwork|Metalwork]] – bard<br>
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* [[Music (sage field)|Music]] – bard<br>
* [[Fighter Sage Abilities#Military Engineering|Military Engineering]] - fighter
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* [[Plant Life (sage field)|Plant Life]] – druid<br>
* [[Bard Sage Abilities#Music|Music]] – bard<br>
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* [[Power (sage field)|Power]] – cleric<br>
* [[Druid Sage Abilities#Plant life|Plant life]] – druid<br>
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* [[Puppetry (sage field)|Puppetry]] – bard<br>
* [[Cleric Sage Abilities#Power|Power]] – cleric<br>
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* [[Reality (sage field)|Reality]] – illusionist<br>
* [[Bard Sage Abilities#Puppetry|Puppetry]] – bard<br>
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* [[Reverence (sage field)|Reverence]] – paladin<br>
* [[Illusionist Sage Abilities#Reality|Reality]] – illusionist<br>
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* [[Salon (sage field)|Salon]] – bard<br>
* [[Paladin Sage Abilities#Reverence|Reverence]] – paladin<br>
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* [[Science (sage field)|Science]] – mage<br>
* [[Bard Sage Abilities#Salon|Salon]] – bard<br>
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* [[Skulduggery (sage field)|Skulduggery]] – assassin, thief<br>
* [[Mage Sage Abilities#Science|Science]] – mage<br>
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* [[Streetwisdom (sage field)|Streetwisdom]] – thief<br>
* [[Assassin Sage Abilities#Skulduggery|Skulduggery]] – assassin, thief<br>
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* [[Textiles (sage field)|Textiles]] – bard<br>
* [[Thief Sage Abilities#Streetwisdom|Streetwisdom]] – thief<br>
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* [[Theft (sage field)|Theft]] – thief<br>
* [[Bard Sage Abilities#Textiles|Textiles]] – bard<br>
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* [[Theology & Customs (sage field)|Theology & Customs]] – cleric<br>
* [[Thief Sage Abilities#Theft|Theft]] – thief<br>
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* [[Training (sage field)|Training]] – fighter, ranger<br>
* [[Cleric Sage Abilities#Theology & Customs|Theology & customs]] – cleric<br>
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* [[Unreality (sage field)|Unreality]] – illusionist<br>
* [[Fighter Sage Abilities#Training|Training]] – fighter, ranger<br>
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* [[Way of the Heart (sage field)|Way of the Heart]] – [[Monk (class)|monk]]<br>
* [[Illusionist Sage Abilities#Unreality|Unreality]] – illusionist<br>
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* [[Way of the Spirit (sage field)|Way of the Spirit]] – monk<br>
* [[Monk Sage Abilities#Way of the Heart|Way of the heart]] – [[Monk (class)|monk]]<br>
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* [[Way of the Stick (sage field)|Way of the Stick]] – monk<br>
* [[Monk Sage Abilities#Way of the Spirit|Way of the spirit]] – monk<br>
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* [[Way of the Stone (sage field)|Way of the Stone]] – monk<br>
* [[Monk Sage Abilities#Way of the Stick|Way of the stick]] – monk<br>
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* [[Wilderland (sage field)|Wilderland]] – ranger<br>
* [[Monk Sage Abilities#Way of the Stone|Way of the stone]] – monk<br>
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* [[Woodworking (sage field)|Woodworking]] – bard<br>
* [[Ranger Sage Abilities#Wilderland|Wilderland]] – ranger<br>
 
* [[Bard Sage Abilities#Woodworking|Woodworking]] – bard<br>
 
 
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[[Category: Lacks Image]]
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See [[Player Characters]]
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[[Category: Reviewed]]

Latest revision as of 21:24, 29 October 2023

Sage Field.jpg

Sage fields represent vast spheres of knowledge accessible to characters based on their character class. Typically, each class offers four fields, except for druids who have three and bards who possess sixteen. During character creation, players select a specific field of expertise, after which the sage studies and abilities included therein are described as "in-field." Any knowledge outside this specialization is termed "out-of-field."

Knowledge is acquired through the character's education, starting from childhood and continuing until they achieve 1st level, at which point they enter the game campaign. Children receive some education in every field and study, most of which may seem cursory and irrelevant initially. However, as characters progress in levels, the formal education they received as children enables them to significantly enhance their knowledge within their chosen specialization and make modest gains in subjects outside their field. Further, characters may choose additional fields of knowledge at 7th, 13th, 19th and 25th level.

Sage Abilities

Fields and studies serve as the framework for the acquisition of sage abilities, encompassing the character's proficiencies and skills applicable to a wide range of actions. The more fields a character possesses, the broader their knowledge becomes, providing them with a greater array of practical capabilities.

It's possible through various means for characters to gain sage abilities outside their studies. Such means include the character's progenitor, instruction and jack-of-all-trades. As well, some sage abilities appear in multiple fields. In such cases, obtaining the ability from different fields does not enhance the ability itself; it signifies only that the character has developed that skill through different avenues of study.

List of Fields

Below is a list of available fields, according to the character classes to which they apply. With regards to "animal training," while assassins, fighters, paladins and rangers all have "animal training" as a field, this field as possessed by assassins is less extensive.


See Player Characters