Difference between revisions of "Person-affecting Cantrips"

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The [[Cantrip|cantrips]] below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the cantrips effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells how quickly the cantrip the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarizing the cantrip's magical attributes.
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! Cantrip !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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Should you seek more comprehensive information about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
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{| class="wikitable sortable" style="background-color:#fcf6e9;"
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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
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| [[Belch (cantrip)|Belch]] || 10 ft. || 1 round || 1 creature || 2 AP || negates || Reduces [[Charisma (ability stat)|charisma]] or [[Armour Class|armour class]]
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| [[Belch (cantrip)|belch]] || 10 ft. || 1 round || 1 creature || 2 AP || negates || reduces [[Charisma (ability stat)|charisma]] or [[Armour Class|armour class]]
 
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| [[Blink (cantrip)|Blink]] || 10 ft. || 1 round || 1 creature || 1 AP || negates || Protects against eye attacks
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| [[Blink (cantrip)|blink]] || 10 ft. || 1 round || 1 creature || 1 AP || negates || protects against eye attacks
 
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| [[Close Wound (cantrip)|Close Wound]] || 10 ft. || permanent || 1 creature || 2 AP || none || Causes a [[Wounds|wound]] to stop bleeding
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| [[Close Wound (cantrip)|close wound]] || 10 ft. || permanent || 1 creature || 2 AP || none || causes a [[Wounds|wound]] to stop bleeding
 
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| [[Cough (cantrip)|Cough]] || 10 ft. || 1 round || 1 creature || 2 AP || negates || Incapacitates; also a cure against poison
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| [[Cough (cantrip)|cough]] || 10 ft. || 1 round || 1 creature || 2 AP || negates || incapacitates; also a cure against poison
 
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| [[Giggle (cantrip)|Giggle]] || 10 ft. || 1 round || 1 creature* || 2 AP || negates || Causes giggling and reactions from others
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| [[Giggle (cantrip)|giggle]] || 10 ft. || 1 round || 1 creature* || 2 AP || negates || causes giggling and reactions from others
 
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| [[Nod (cantrip)|Nod]] || 30 ft. || 3 AP || 1 creature || 2 AP || negates || Compels a directional nodding of the head
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| [[Nod (cantrip)|nod]] || 30 ft. || 3 AP || 1 creature || 2 AP || negates || compels a directional nodding of the head
 
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| [[Scratch (cantrip)|Scratch]] || 10 ft. || 1 round || 1 creature* || 2 AP || none || Produces an annoying itch; various results
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| [[Scratch (cantrip)|scratch]] || 10 ft. || 1 round || 1 creature* || 2 AP || none || produces an annoying itch; various results
 
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| [[Sneeze (cantrip)|Sneeze]] || 10 ft. || 1 round || 1 creature || 2 AP || negates || Incapacitates; also a cure against colds
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| [[Sneeze (cantrip)|sneeze]] || 10 ft. || 1 round || 1 creature || 2 AP || negates || incapacitates; also a cure against colds
 
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| [[Twitch (cantrip)|Twitch]] || 20 ft. || 2 rounds || 2 creatures || 2 AP || negates || Reduces combat ability
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| [[Twitch (cantrip)|twitch]] || 20 ft. || 2 rounds || 2 creatures || 2 AP || negates || reduces combat ability
 
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| [[Yawn (cantrip)|Yawn]] || 10 ft. || 1 round || 1 creature || 2 AP || negates || Reduces attacks, particularly mouth attacks.
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| [[Yawn (cantrip)|yawn]] || 10 ft. || 1 round || 1 creature || 2 AP || negates || reduces attacks, particularly mouth attacks.
 
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See Also,<br>
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See also,<br>
 
[[Illusionist (class)]]<br>
 
[[Illusionist (class)]]<br>
 
[[Illusionary Cantrip Tables]]<br>
 
[[Illusionary Cantrip Tables]]<br>

Revision as of 00:22, 28 November 2023

The cantrips below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's range, specifying the maximum distance it can affect; its duration, indicating how long the cantrips effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells how quickly the cantrip the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarizing the cantrip's magical attributes.

Should you seek more comprehensive information about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
belch 10 ft. 1 round 1 creature 2 AP negates reduces charisma or armour class
blink 10 ft. 1 round 1 creature 1 AP negates protects against eye attacks
close wound 10 ft. permanent 1 creature 2 AP none causes a wound to stop bleeding
cough 10 ft. 1 round 1 creature 2 AP negates incapacitates; also a cure against poison
giggle 10 ft. 1 round 1 creature* 2 AP negates causes giggling and reactions from others
nod 30 ft. 3 AP 1 creature 2 AP negates compels a directional nodding of the head
scratch 10 ft. 1 round 1 creature* 2 AP none produces an annoying itch; various results
sneeze 10 ft. 1 round 1 creature 2 AP negates incapacitates; also a cure against colds
twitch 20 ft. 2 rounds 2 creatures 2 AP negates reduces combat ability
yawn 10 ft. 1 round 1 creature 2 AP negates reduces attacks, particularly mouth attacks.


See also,
Illusionist (class)
Illusionary Cantrip Tables
Mage (class)
Magical Cantrip Tables