Difference between revisions of "Meld into Stone (spell)"

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[[File:Meld into Stone (spell).jpg|right|490px|thumb]]
 
[[File:Meld into Stone (spell).jpg|right|490px|thumb]]
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'''Meld into stone''' allows the caster to temporarily transform into stone in the space of a single [[Action Points|action point]] (AP), upon [[Spellcasting|discharging]] the cast spell.  The shape obtained may be that of a free standing stone, or melding into an existing stone face.  The shape will be formless and [[Cairn|cairn]]-like, up to 50% taller or shorter than the caster.
  
 
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Allows the caster to transform into stone almost instantly (one move), either as a free standing shape or as part of an existing stone structure. The shape will be formless, up to 50% taller or shorter than the caster, and may be either horizontal or vertical.
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Once transformed, the caster will be undetectable except by a spell, such as [[Penetrate Disguise (spell)|penetrate disguise]] or [[Detect Magic (spell)|detect magic]] — which will reveal the presence of magic, though not what it is.  While in stone form, the caster will be immune to most forms of attack, including [[Cold Attacks|cold]], [[Heat Attacks|heat]], [[Lightning|lightning]], [[Gas|gasses]] or physical [[Attacking in Combat|attacks]].
  
While so melded, the caster will be undetectable except by spell. The caster will likewise be unable to cast spells or take any action whatsoever.
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Spells that normally affect stone, such as [[Stone to Flesh (spell)|stone to flesh]], [[Stone Shape (spell)|stone shape]], [[Earthquake (spell)|earthquake]] and [[Transmute Rock to Mud|transmute rock to mud]], will cause 4-32 [[Damage (hit points)|damage]] to a melded caster.  These will also disrupt the spell, ending the magic.  [[Flesh to Stone (spell)|Flesh to stone]] will have no effect. Dispel magic will restore the caster to normal.
  
While vision is obscured, hearing is unaffected.
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Likewise, the caster is unable to move or cast spells — though he or she will continue to be in full possession of their senses, including sight, hearing and smell.  When desired, the caster may put off the stone disguise and return to themselves, again at a cost of 1 AP.
  
The caster can break the spell at will.
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[[Category: Clerical Spells]][[Category: Don't Review until 2023]]
 
 
Detect magic will reveal the cleric’s location without revealing the nature of the spell. Spells that affect stone, such as stone to flesh, stone shape, earthquake or transmute rock to mud, will cause 4-32 damage to the melded cleric, and will automatically dispel the meld. Dispel magic will also do so. Flesh to stone has no effect, however.
 
 
 
Otherwise, the cleric will be as immune to magic attacks as stone would be.
 
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Revision as of 01:53, 9 December 2021

Meld into Stone (spell).jpg

Meld into stone allows the caster to temporarily transform into stone in the space of a single action point (AP), upon discharging the cast spell. The shape obtained may be that of a free standing stone, or melding into an existing stone face. The shape will be formless and cairn-like, up to 50% taller or shorter than the caster.

Meld into Stone
Range self
Duration 8 rounds +1 round per level
Area of Effect special
Casting Time 1 move
Saving Throw none
Level cleric (3rd)

Once transformed, the caster will be undetectable except by a spell, such as penetrate disguise or detect magic — which will reveal the presence of magic, though not what it is. While in stone form, the caster will be immune to most forms of attack, including cold, heat, lightning, gasses or physical attacks.

Spells that normally affect stone, such as stone to flesh, stone shape, earthquake and transmute rock to mud, will cause 4-32 damage to a melded caster. These will also disrupt the spell, ending the magic. Flesh to stone will have no effect. Dispel magic will restore the caster to normal.

Likewise, the caster is unable to move or cast spells — though he or she will continue to be in full possession of their senses, including sight, hearing and smell. When desired, the caster may put off the stone disguise and return to themselves, again at a cost of 1 AP.