Difference between revisions of "Magical Vestment (spell)"

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[[File:Magical Vestment (spell).jpg|right|455px|thumb]]
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[[File:Magical Vestment (spell).jpg|right|490px|thumb]]
'''Magical vestment''' creates clerical raiments that provide a magical equivalent to [[Banded Mail (armour)|banded armour]], for an [[Armour Class|armour class]] (AC) of 4.  These vestments can be [[Spellcasting|bestowed]] upon any humanoid recipient.  Bonuses from [[Dexterity (ability stat)|dexterity]] and other [[Magic Item|magical items]], such as a [[Ring of Protection|ring of protection]], are added cumulatively to the spell's effect.
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'''Magical vestment''' is a spell that conjures divine attire imbued with a mystical equivalence to [[Banded Mail (armour)|banded armour]], granting the wearer an [[Armour Class|armour class]] (AC) of 4.  These vestments can be [[Spellcasting|bestowed]] upon any humanoid recipient, and any additional bonuses from [[Dexterity (ability stat)|dexterity]] and other [[Magic Item|magical items]], such as a [[Ring of Protection|ring of protection]], stack together with the vestment's enchantment.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Magical Vestment
 
| name = Magical Vestment
 
| range = touch
 
| range = touch
| duration = 6 rounds per level
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| duration = 6 rounds per [[Experience Level|level]]
 
| area of effect = 1 creature
 
| area of effect = 1 creature
| casting time = 2 rounds
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| casting time = 2 [[Combat Round|rounds]]
 
| save = none
 
| save = none
| level = [[Cleric 3rd Level Spells|cleric (3rd)]]
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| level = [[Bard 3rd Level Spells|bard (3rd)]]; [[Cleric 3rd Level Spells|cleric (3rd)]]
 
}}
 
}}
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__TOC__
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Further, the recipient has the option to wield a [[Shield (armour)|shield]] and wear a [[Helmet|helmet]], which enhances their AC in the customary manner.  Additionally, for each three levels beyond the 5th, an incremental +1 bonus is incorporated into the vestment's armour class (e.g., AC 3 at 8th level, AC 2 at 11th level, AC 1 at 14th level, and so forth).  This supplementary bonus also applies when making [[Saving Throws|saving throws]] against attacks that pose a danger to the recipient's person.
  
The recipient may also employ a shield and wear a helmet, which will improve armour class normally. For every three levels above 5th, a +1 bonus is added to vestments armour class (AC 3 at 8th level, AC 2 at 11th, AC 1 at 14th and so on.  This additional bonus is also counted when making a saving throw against attacks that threaten the recipient's body.
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[[Armour List|Armour]] may still be worn in conjunction with the vestment, but the  effects should be treated independently and not combined. For instance, if a character dons [[Scale Mail (armour)|scale mail]] and then receives the magical vestment, the superior AC granted by the vestment takes precedence in [[Combat|combat]].  The scale mail's benefit would be therefore irrelevant.  However, if the character wears [[Plate Mail (armour)|plate mail]], which provides an AC class one point better than the vestment as cast by a 5th-level caster, the enchantment's AC is over-ridden.
  
[[Armour List|Armour]] may be worn in addition to the vestment, but the effects of this armour should be treated separately and not in addition to the vestment's effect'''For example''', a character wearing [[Scale Mail (armour)|scale mail]] becomes a recipient of ''magical vestment''; because the vestment's armour class is better than that of scale mail, the latter is ignored for the purpose of combat.  If the recipient were to be wearing plate mail, on the other hand, which would provide 1 better armour class than the vestment as cast by a 5th level, the magical vestment's effect would be ignored.
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Only [[Character Class|character classes]] with the capability to wear armor are eligible to benefit from this spellOtherwise, the caster's deity declines to bestow the effect.
  
Only character classes that are able to wear armour may be affected by the spell.  Otherwise, the caster's deity would refuse to bestow the spell's effect.
 
  
 
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[[Category: Bardic Spells]][[Category: Clerical Spells]][[Category: Reviewed]]
[[Category: Clerical Spells]][[Category: Don't Review until 2022]]
 

Latest revision as of 20:07, 3 October 2023

Magical Vestment (spell).jpg

Magical vestment is a spell that conjures divine attire imbued with a mystical equivalence to banded armour, granting the wearer an armour class (AC) of 4. These vestments can be bestowed upon any humanoid recipient, and any additional bonuses from dexterity and other magical items, such as a ring of protection, stack together with the vestment's enchantment.

Magical Vestment
Range touch
Duration 6 rounds per level
Area of Effect 1 creature
Casting Time 2 rounds
Saving Throw none
Level bard (3rd); cleric (3rd)

Further, the recipient has the option to wield a shield and wear a helmet, which enhances their AC in the customary manner. Additionally, for each three levels beyond the 5th, an incremental +1 bonus is incorporated into the vestment's armour class (e.g., AC 3 at 8th level, AC 2 at 11th level, AC 1 at 14th level, and so forth). This supplementary bonus also applies when making saving throws against attacks that pose a danger to the recipient's person.

Armour may still be worn in conjunction with the vestment, but the effects should be treated independently and not combined. For instance, if a character dons scale mail and then receives the magical vestment, the superior AC granted by the vestment takes precedence in combat. The scale mail's benefit would be therefore irrelevant. However, if the character wears plate mail, which provides an AC class one point better than the vestment as cast by a 5th-level caster, the enchantment's AC is over-ridden.

Only character classes with the capability to wear armor are eligible to benefit from this spell. Otherwise, the caster's deity declines to bestow the effect.