Difference between revisions of "Light (spell)"

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| casting time = 1 round
 
| casting time = 1 round
 
| save = none
 
| save = none
| level = [[Cleric 1st Level Spells|cleric (1st)]][[Illusionist 1st Level Spells|illusionist (1st)]][[Mage 1st Level Spells|mage (1st)]]
+
| level = [[Cleric 1st Level Spells|cleric (1st)]], [[Illusionist 1st Level Spells|illusionist (1st)]], [[Mage 1st Level Spells|mage (1st)]]
 
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Revision as of 22:45, 15 April 2022

Light
Range cleric (120 ft.); illusionist (30 ft. per level)
Duration 1 hour per level
Area of Effect 20 ft. radius globe
Casting Time 1 round
Saving Throw none
Level cleric (1st), illusionist (1st), mage (1st)

Causes the appearance of light, so that the area of effect will become as bright as day. Anything outside the spell's effect will appear according to the natural conditions, without the spell influencing how those conditions are seen. Targeting objects inside the area of effect will carry normal combat adjustments. Light created by the spell will not reflect in a mirror outside the spell effect.

Light-1st.jpg

The spell is cast upon a specific point or location. If cast upon a creature's face, that creature is entitled to a saving throw, or else be blinded for 1-4 rounds. A successful save will cause the spell to emanate from the point in space where the creature was last, when the spell was cast.

The spell cannot be reversed to create darkness.


See Also,
Continual Light (spell)
Illumination