Difference between revisions of "Haze (cantrip)"

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[[File:Haze (cantrip).jpg|right|525px|thumb|]]
 
[[File:Haze (cantrip).jpg|right|525px|thumb|]]
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'''Haze''' transforms the air so that it becomes visibly hazy, so that objects and persons are more difficult to see.  The area of effect cannot be moved once the cantrip is emplaced.  Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.
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{{Spelltable
 
{{Spelltable
 
| name = Haze
 
| name = Haze
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| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
}}
 
}}
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Transforms the air so that it becomes visibly hazy, so that objects and persons are more difficult to see.  The area of effect cannot be moved once the cantrip is emplaced.  Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.
 
  
 
[[Attacking in Combat|Attacks]] from outside suffer a penalty of -1 [[Roll to Hit|to hit]] when made against creatures inside the haze.  This applies to [[Missile Weapons|missiles]] fired through the haze.  Those inside the haze attack at -2.
 
[[Attacking in Combat|Attacks]] from outside suffer a penalty of -1 [[Roll to Hit|to hit]] when made against creatures inside the haze.  This applies to [[Missile Weapons|missiles]] fired through the haze.  Those inside the haze attack at -2.

Revision as of 04:03, 6 May 2022

Haze (cantrip).jpg

Haze transforms the air so that it becomes visibly hazy, so that objects and persons are more difficult to see. The area of effect cannot be moved once the cantrip is emplaced. Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.

Haze
Range 20 ft.
Duration 3 rounds
Area of Effect 15 ft. radius, 7 ft. high
Casting Time 2 action points
Saving Throw none
Level cantrip

Attacks from outside suffer a penalty of -1 to hit when made against creatures inside the haze. This applies to missiles fired through the haze. Those inside the haze attack at -2.


See Illusionary Cantrips