Difference between revisions of "Giggle (cantrip)"

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[[File:Giggle (cantrip).jpg|right|490px|thumb]]
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'''Giggle''' is a cantrip that induces nervous or mocking giggles in the targeted recipient as per the caster's intent. Unless a successful [[Saving Throws|saving throw]] against magic is achieved, the giggling will persist for one [[Combat Round|round]], effectively [[Stun Lock|stunning]] the creature.  Naturally, the recipient must be a humanoid of some kind that has the physical capacity to giggle.
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{{Spelltable
 
{{Spelltable
 
| name = Giggle
 
| name = Giggle
 
| range = 10 ft.
 
| range = 10 ft.
 
| duration = 1 round
 
| duration = 1 round
| area of effect = 1 creature; see below
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| area of effect = 1 creature; see text
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = negates
 
| save = negates
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
<br>
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__TOC__
Causes the recipient to giggle either nervously or derisively, depending upon the caster’s wish, if a saving throw is not made. The giggling will go on one round.
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In combat situations, those adjacent to the giggler are likely to be disturbed or confused by their allies behaviour, distracting them so as to recieve a -1 penalty on their [[roll to hit|to hit rolls]]. Outside of combat, the giggling will draw the attention of others at once, serving as a moderate distraction as they attend to their friend.
  
If the giggling is nervous, there is a 50% chance that others next to the giggler will take this for madness and move five feet away from the recipient thus isolating that creature.
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The giggler, in turn, should be made to stagger [[Combat Hex|one hex]] in a random direction, though never towards an enemy.  There's a 1 in 4 chance that they'll drop their weapon, as they're laughing so hard they can't hold onto it.  When the effect wears off, as it does quickly, affected characters must spend one more round — often retreating at a wary pace reorienting themselves with their surroundings.  
  
If the giggling is derisive, there is a 50% chance that the largest non-giggler in the group will be incensed to anger and will physically punch the giggler, causing 1d4-1 damage (+ strength bonus).
 
  
The cantrip is effective only against humanoids. There are no combat penalties against the giggler.
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See [[Person-affecting Cantrips]]
  
See [[Person-affecting Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 02:07, 28 November 2023

Giggle (cantrip).jpg

Giggle is a cantrip that induces nervous or mocking giggles in the targeted recipient as per the caster's intent. Unless a successful saving throw against magic is achieved, the giggling will persist for one round, effectively stunning the creature. Naturally, the recipient must be a humanoid of some kind that has the physical capacity to giggle.

Giggle
Range 10 ft.
Duration 1 round
Area of Effect 1 creature; see text
Casting Time 2 action points
Saving Throw negates
Level cantrip

In combat situations, those adjacent to the giggler are likely to be disturbed or confused by their allies behaviour, distracting them so as to recieve a -1 penalty on their to hit rolls. Outside of combat, the giggling will draw the attention of others at once, serving as a moderate distraction as they attend to their friend.

The giggler, in turn, should be made to stagger one hex in a random direction, though never towards an enemy. There's a 1 in 4 chance that they'll drop their weapon, as they're laughing so hard they can't hold onto it. When the effect wears off, as it does quickly, affected characters must spend one more round — often retreating at a wary pace — reorienting themselves with their surroundings.


See Person-affecting Cantrips