Difference between revisions of "Giggle (cantrip)"

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[[File:Giggle (cantrip).jpg|right|490px|thumb]]
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'''Giggle''' is a cantrip that induces nervous or mocking giggles in the targeted recipient as per the caster's intent. Unless a successful [[Saving Throws|saving throw]] against magic is achieved, the giggling will persist for one [[Combat Round|round]], effectively [[Stun Lock|stunning]] the creature.  Naturally, the recipient must be a humanoid of some kind that has the physical capacity to giggle.
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{{Spelltable
 
{{Spelltable
 
| name = Giggle
 
| name = Giggle
 
| range = 10 ft.
 
| range = 10 ft.
| duration = 1 [[Combat Round|round]]
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| duration = 1 round
| area of effect = 1 creature; see below
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| area of effect = 1 creature; see text
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = negates
 
| save = negates
 
| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
}}
 
}}
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__TOC__
Causes the recipient to giggle nervously or derisively, as the caster wishes.  Unless a saving throw negates the cantrip, the giggling will last for 1 round and the following effects will take place.
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In combat situations, those adjacent to the giggler are likely to be disturbed or confused by their allies behaviour, distracting them so as to recieve a -1 penalty on their [[roll to hit|to hit rolls]].  Outside of combat, the giggling will draw the attention of others at once, serving as a moderate distraction as they attend to their friend.
 
 
Nervous giggling has a 50% chance of causing others within two [[Combat Hex|hexes]] to move outside that circle, taking the giggling for madness.  This has the benefit of isolating the recipient, so that he can be reached more easily.
 
 
 
Derisive giggling conveys contempt for others.  There is a 50% chance that one random person within two hexes will be incensed to anger, and will feel compelled to physically punch the giggler, causing 1d4-1 damage (+ strength bonus).
 
  
The cantrip has no effect except against humanoidsThree are no combat penalties against the giggler.
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The giggler, in turn, should be made to stagger [[Combat Hex|one hex]] in a random direction, though never towards an enemy.  There's a 1 in 4 chance that they'll drop their weapon, as they're laughing so hard they can't hold onto itWhen the effect wears off, as it does quickly, affected characters must spend one more round — often retreating at a wary pace — reorienting themselves with their surroundings.  
  
  
 
See [[Person-affecting Cantrips]]
 
See [[Person-affecting Cantrips]]
  
[[Category: Don't Review until 2022]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 02:07, 28 November 2023

Giggle (cantrip).jpg

Giggle is a cantrip that induces nervous or mocking giggles in the targeted recipient as per the caster's intent. Unless a successful saving throw against magic is achieved, the giggling will persist for one round, effectively stunning the creature. Naturally, the recipient must be a humanoid of some kind that has the physical capacity to giggle.

Giggle
Range 10 ft.
Duration 1 round
Area of Effect 1 creature; see text
Casting Time 2 action points
Saving Throw negates
Level cantrip

In combat situations, those adjacent to the giggler are likely to be disturbed or confused by their allies behaviour, distracting them so as to recieve a -1 penalty on their to hit rolls. Outside of combat, the giggling will draw the attention of others at once, serving as a moderate distraction as they attend to their friend.

The giggler, in turn, should be made to stagger one hex in a random direction, though never towards an enemy. There's a 1 in 4 chance that they'll drop their weapon, as they're laughing so hard they can't hold onto it. When the effect wears off, as it does quickly, affected characters must spend one more round — often retreating at a wary pace — reorienting themselves with their surroundings.


See Person-affecting Cantrips