Difference between revisions of "Fighter (class)"

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[[File:Fighter (class).jpg|right|420px]]
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[[File:Fighter (class).jpg|right|490px|thumb]]
The most common character class, fighter is a general designation for all those primarily motivated towards hand-to-hand combat, protection, defence, war and open plunder. As the universal combatant, fighters both protect the kingdom and threaten it. They busy themselves with the science of [[Weapons List|weapons]] and [[Armour List|armour]], while challenging themselves physically with athletics, physical determination and fortitude against the elements.
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The most common character class, fighter is a general designation for all those primarily motivated towards [[Melee|hand-to-hand]] [[Combat|combat]], protection, defence, [[War|war]] and open plunder. As the universal combatant, fighters both protect the kingdom and threaten it. They busy themselves with the science of [[Weapons List|weapons]] and [[Armour List|armour]], while challenging themselves physically with [[Athletics (sage study)|athletics]], physical determination and fortitude against the elements.
 
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Fighters are found everywhere, taking up professions that defend the wealth of the rich or the safety of citizens. They appear as [[Leader|leaders]], [[Officers|commanders]], [[Piracy|pirates]], [[Guard|guards]], [[Town Watch|town watchmen]] and even common soldier farmers, ready to take up arms should another war present itself. With a tradition rich in gallantry, valour, courage and grit, fighters never need to doubt their cultural importance as the ox upon which the state rests.
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Fighters can be found in every corner of society, pursuing careers dedicated to safeguarding the riches of the affluent and ensuring the safety of the general populace. They emerge in various roles, such as [[Leader|leaders]], [[Officers|commanders]], [[Piracy|pirates]], [[Guard|guards]], [[Town Watch|town watchmen]] and even common [[Soldier-at-Arms (profession)|soldier-farmers]], always prepared to bear arms in the face of another potential conflict. With a heritage steeped in gallantry, valor, courage and determination, fighters have no reason to question their cultural significance, much like the dependable ox upon which the state relies.
  
 
== To Become a Fighter ==
 
== To Become a Fighter ==
 
 
The [[Primary Attributes|primary attribute]] of the fighter is [[Strength (ability stat)|strength]]. Fighters may be [[Dwarf Race & Physiology|dwarves]], [[Elf Race & Physiology|elves]], [[Gnome Race & Physiology|gnomes]], [[Half-elf Race & Physiology|half-elves]], [[Halfling Race & Physiology|halflings]], [[Half-orc Race & Physiology|half-orcs]] and [[Human Race & Physiology|humans]].
 
The [[Primary Attributes|primary attribute]] of the fighter is [[Strength (ability stat)|strength]]. Fighters may be [[Dwarf Race & Physiology|dwarves]], [[Elf Race & Physiology|elves]], [[Gnome Race & Physiology|gnomes]], [[Half-elf Race & Physiology|half-elves]], [[Halfling Race & Physiology|halflings]], [[Half-orc Race & Physiology|half-orcs]] and [[Human Race & Physiology|humans]].
  
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:*6 [[Charisma (ability stat)|charisma]]
 
:*6 [[Charisma (ability stat)|charisma]]
  
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! Level !! Max. X.P. !! HD !! Level Title
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! [[Experience Level|Level]] !! Max. [[Experience (X.P.)|X.P.]] !! [[Hit Dice]] !! Level Title
 
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| 1st || 0 || 1 || skirmisher  
 
| 1st || 0 || 1 || skirmisher  
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== Additional Abilities ==
 
[[Multi-class Characters|Multi-classed]] fighters must have a minimum strength of 15. To gain a +10% [[Experience (X.P.)|experience bonus]], the fighter must have a minimum strength of 16. The table shown describes the necessary experience to [[Experience Level|claim each level]] of the fighter, gaining [[Hit Dice|hit dice]] and further abilities. Each level above 11th requires 250,000 additional experience. Fighters gain 3 [[Hit Points|hit points]] per level above 9th, but as this is not an increase in hit dice, further constitution bonuses are not accrued. Fighters cannot progress beyond 29th level.
 
[[Multi-class Characters|Multi-classed]] fighters must have a minimum strength of 15. To gain a +10% [[Experience (X.P.)|experience bonus]], the fighter must have a minimum strength of 16. The table shown describes the necessary experience to [[Experience Level|claim each level]] of the fighter, gaining [[Hit Dice|hit dice]] and further abilities. Each level above 11th requires 250,000 additional experience. Fighters gain 3 [[Hit Points|hit points]] per level above 9th, but as this is not an increase in hit dice, further constitution bonuses are not accrued. Fighters cannot progress beyond 29th level.
  
Fighters possess unique [[Fighter Combat Abilities|combat abilities]] and [[Fighter Sage Abilities|sage abilities]]. Players wishing to become a fighter should familiarize themselves with these characteristics.
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Fighters possess unique [[Fighter Combat Abilities|combat abilities]] and '''[[Fighter Sage Abilities|fighter sage abilities]]'''. Players wishing to become a fighter should familiarize themselves with these characteristics.
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See also,<br>
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[[Character Class]]<br>
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[[Player Characters]]
  
<br>
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[[Category: Reviewed]]
See [[Player Characters]]
 

Latest revision as of 20:22, 6 November 2023

Fighter (class).jpg

The most common character class, fighter is a general designation for all those primarily motivated towards hand-to-hand combat, protection, defence, war and open plunder. As the universal combatant, fighters both protect the kingdom and threaten it. They busy themselves with the science of weapons and armour, while challenging themselves physically with athletics, physical determination and fortitude against the elements.

Fighters can be found in every corner of society, pursuing careers dedicated to safeguarding the riches of the affluent and ensuring the safety of the general populace. They emerge in various roles, such as leaders, commanders, pirates, guards, town watchmen and even common soldier-farmers, always prepared to bear arms in the face of another potential conflict. With a heritage steeped in gallantry, valor, courage and determination, fighters have no reason to question their cultural significance, much like the dependable ox upon which the state relies.

To Become a Fighter

The primary attribute of the fighter is strength. Fighters may be dwarves, elves, gnomes, half-elves, halflings, half-orcs and humans.

To become a fighter, a character must have these minimum ability stats:

Level Max. X.P. Hit Dice Level Title
1st 0 1 skirmisher
2nd 2,001 2 warrior
3rd 4,001 3 swordsman
4th 8,001 4 veteran
5th 18,001 5 greybeard
6th 35,001 6 marine
7th 70,001 7 champion
8th 125,001 8 master-at-arms
9th 250,001 9 commander
10th 500,001 9+3 lord commander
11th 750,001 9+6 marshal
12th 1,000,001 9+9 lord marshal

Additional Abilities

Multi-classed fighters must have a minimum strength of 15. To gain a +10% experience bonus, the fighter must have a minimum strength of 16. The table shown describes the necessary experience to claim each level of the fighter, gaining hit dice and further abilities. Each level above 11th requires 250,000 additional experience. Fighters gain 3 hit points per level above 9th, but as this is not an increase in hit dice, further constitution bonuses are not accrued. Fighters cannot progress beyond 29th level.

Fighters possess unique combat abilities and fighter sage abilities. Players wishing to become a fighter should familiarize themselves with these characteristics.


See also,
Character Class
Player Characters