Difference between revisions of "Create Water (spell)"

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'''Create water''' is a spell that allows the bringing forth of pure, fresh water upon command, wherever it's desired, within the spell's range.  The caster must have a clear idea of the spot from which the water is to rush forth — it cannot be from a place that's unknown, and unseen, such as the other side of a strange door or wall.  If, on the other hand, the caster is familiar with what's behind a given wall, then yes, the water can be created in that place.
  
 
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The spell enables the caster to either create or destroy water as desiredThe location from which created water springs must be identified — however, this need not mean that it wells from the groundWater can be made to spring from the bottom of a bucket or other container, upon any surface, the caster's hand or from the airHowever, the location of origin must be visible to the caster when the spell is [[Spellcasting|discharged]].
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Water that's created can effuse forth upon an open surface, streaming and pooling as water doesIt can be made to fill multiple vessels at the same time, or just a single vesselIt cannot be made to spray, or spring up as though from a fountain.  Once formed, the water is real, drinkable and life sustainingSoiled or contaminated water cannot be created.
  
The water that's created will be clean and drinkable, without traces of mineral content.  Dirty or [[Alkali Pool|alkali water]] cannot be created, though impure water can be destroyed; doing so will leave the mineral content unaffected, leaving it dry upon the ground if no water is left or allowed to deposit in whatever water remains.
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There are no special characteristics about the water that's created that can be equated with [[Holy Water|holy water]].  That which is created comes from the elemental plane of water.
  
The spell cannot destroy water that is integral to a creature's biology, or which exists in pockets inside solid materials; only free-standing water may be affected.  The spell can be used to dry woven items that are not normally wet, such as clothes, blankets or [[Armour List|armour]].  A container must be opened and looked into before the caster can destroy water contained inside.
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== Destroy Water ==
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'''Destroy water''' is a reverse of the spell, allowing the removal of free standing water to its elemental plane.  Water with impurities or particulates can be destroyed, but the mineral content within is left behind as a residue.  The spell cannot be used to attack water within a creature's body, nor that which is absorbed by rock, clay or soil.
  
  
[[Category: Clerical Spells]][[Category: Druidical Spells]][[Category: Don't Review until 2022]]
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See also,<br>
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[[Material (spell)]]<br>
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[[Purify Water (spell)]]
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[[Category: Clerical Spells]][[Category: Druidical Spells]][[Category: Don't Review until 2025]]

Latest revision as of 04:49, 19 August 2023

Create Water.jpg

Create water is a spell that allows the bringing forth of pure, fresh water upon command, wherever it's desired, within the spell's range. The caster must have a clear idea of the spot from which the water is to rush forth — it cannot be from a place that's unknown, and unseen, such as the other side of a strange door or wall. If, on the other hand, the caster is familiar with what's behind a given wall, then yes, the water can be created in that place.

Create Water
Range 10 ft.
Duration permanent
Area of Effect 1 cub.ft. per level (27 litres)
Casting Time 1 round
Saving Throw none
Level cleric (1st); druid (2nd)

Water that's created can effuse forth upon an open surface, streaming and pooling as water does. It can be made to fill multiple vessels at the same time, or just a single vessel. It cannot be made to spray, or spring up as though from a fountain. Once formed, the water is real, drinkable and life sustaining. Soiled or contaminated water cannot be created.

There are no special characteristics about the water that's created that can be equated with holy water. That which is created comes from the elemental plane of water.

Destroy Water

Destroy water is a reverse of the spell, allowing the removal of free standing water to its elemental plane. Water with impurities or particulates can be destroyed, but the mineral content within is left behind as a residue. The spell cannot be used to attack water within a creature's body, nor that which is absorbed by rock, clay or soil.


See also,
Material (spell)
Purify Water (spell)