Difference between revisions of "Chant (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 13: Line 13:
 
The cleric casts this spell and begins to chant — and so long as the cleric chants and does nothing else, all attacks, [[Damage (hit points)|damage]] and [[Saving Throws|saving throws]] of those allied with the cleric will be done at +1.  Those of the cleric’s enemies are done at –1.  The spell will not grant these bonuses to allies who are not part of [[Immersion (sage ability)|the cleric's religion]].
 
The cleric casts this spell and begins to chant — and so long as the cleric chants and does nothing else, all attacks, [[Damage (hit points)|damage]] and [[Saving Throws|saving throws]] of those allied with the cleric will be done at +1.  Those of the cleric’s enemies are done at –1.  The spell will not grant these bonuses to allies who are not part of [[Immersion (sage ability)|the cleric's religion]].
  
The cleric cannot move while chanting, nor lose [[Spellcasting|concentration]].  However, the spell strengthen's the caster's concentration; the cleric must be hit for damage.  The cleric’s [[Dexterity (ability stat)|dexterity]] should be disregarded, but [[Armor List|armor]] is yet applied to determine the cleric's [[armor class]].
+
The cleric cannot move while chanting, nor lose [[Spellcasting|concentration]].  However, the spell strengthen's the caster's concentration; the cleric must be hit for damage.  The cleric’s [[Dexterity (ability stat)|dexterity]] should be disregarded, but [[Armour List|armour]] is yet applied to determine the cleric's [[Armour Class|armour class]].
  
 
A magical [[Silence, 15 ft. radius (spell)|silence]] will break the spell.
 
A magical [[Silence, 15 ft. radius (spell)|silence]] will break the spell.
 
<br>
 
<br>

Revision as of 17:14, 11 July 2020

Chant.jpg
Chant
Range self
Duration special
Area of Effect 60 ft. radius
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

The cleric casts this spell and begins to chant — and so long as the cleric chants and does nothing else, all attacks, damage and saving throws of those allied with the cleric will be done at +1. Those of the cleric’s enemies are done at –1. The spell will not grant these bonuses to allies who are not part of the cleric's religion.

The cleric cannot move while chanting, nor lose concentration. However, the spell strengthen's the caster's concentration; the cleric must be hit for damage. The cleric’s dexterity should be disregarded, but armour is yet applied to determine the cleric's armour class.

A magical silence will break the spell.