Difference between revisions of "Bard 1st Level Spells"

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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Should you seek more comprehensive information about a particular spell, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
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| [[Alarm (spell)|alarm]] || 10 ft. || until tripped || 20 ft. diam./level || 1 round || none || creates a magic alarm as a warning
 
| [[Alarm (spell)|alarm]] || 10 ft. || until tripped || 20 ft. diam./level || 1 round || none || creates a magic alarm as a warning
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| [[Ventriloquism (spell)|ventriloquism]] || 10 ft./level || 4 rounds +1 round/level || 1 location  || 1 round || none || enables the voice to be thrown
 
| [[Ventriloquism (spell)|ventriloquism]] || 10 ft./level || 4 rounds +1 round/level || 1 location  || 1 round || none || enables the voice to be thrown
 
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(* special; see spell for further details)<br>
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<br>
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See Also,<br>
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See also,<br>
 
[[Bard (class)]]<br>
 
[[Bard (class)]]<br>
 
[[Bardic Spell Acquisition]]<br>
 
[[Bardic Spell Acquisition]]<br>
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[[Bardic Spell Tables]]
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[[Category: Bardic Spells]][[Category: Reviewed]]

Latest revision as of 17:17, 7 November 2023

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
alarm 10 ft. until tripped 20 ft. diam./level 1 round none creates a magic alarm as a warning
animal friendship 10 ft. 10 rounds/level 1 animal 1 round negates compels an animal to obey
animal trance 25 ft. +5 ft./level 3 rounds/level 3 hit dice/level 1 round negates enthralls animals through music
audible glamer 60 ft. +10 ft./level 10 rounds/level equals spell range 1 round none creates the sound of multiple creatures
change self self 10-60 +5 rounds/level self 1 round none transforms the caster's appearance
command 60 ft. 2 rounds 1 creature 1 AP negates* compels a named action
dancing lights 60 ft. +10 ft./level 5 rounds/level 1 to 4 lights* 1 round none creates from one to four torch lights
friends self 5 rounds/level 20 ft. +10 ft./level radius 1 round negates increases charisma by 2-8 points
invisibility to animals touch special* 1 creature 1 round none provides complete invisibility to animals
mending 40 ft. permanent 1 object 1 round none repairs broken or damaged objects
message 240 ft. +40 ft./level 5 rounds/level receiver 1 round * enables the caster to send a message
perceive sound 60 ft. + 5 ft./level 5 rounds/level 1 creature 1 round none allows hearing of the faintest sounds
remove fear touch permanent* 3 creatures 1 round none* restores courage and clarity
tasha's hideous laughter 25 ft. 1 round/level 1 creature/level 1 round negates compels craetures to burst into laughter
taunt self 1 attack* 1 creature/level* 1 round negates spurs enemies into attacking unwisely
vanity 30 ft. 2 rounds/level 2 creatures/level 1 round negates gains the attention of other creatures
ventriloquism 10 ft./level 4 rounds +1 round/level 1 location 1 round none enables the voice to be thrown


See also,
Bard (class)
Bardic Spell Acquisition
Bardic Spell Tables