Difference between revisions of "Animal Summoning I (spell)"

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| range = 40 ft.
 
| range = 40 ft.
 
| duration = 1 round per level
 
| duration = 1 round per level
| area of effect = 1 hit die per level
+
| area of effect = special
 
| casting time = 2 [[Combat Round|rounds]]
 
| casting time = 2 [[Combat Round|rounds]]
 
| save = none
 
| save = none

Revision as of 05:17, 19 June 2022

Summons animals from the local environment who will appear into empty hexes as determined by the caster, within the spell's range.

Animal Summoning I
Range 40 ft.
Duration 1 round per level
Area of Effect special
Casting Time 2 rounds
Saving Throw none
Level druid (4th)

The caster must roll on one of seven tables, depending on the vegetation and terrain where the spell is cast — desert, jungle, ocean, savanna, steppe, tundra or woodland.

Animals that have been summoned will act independently, but in accordance with the caster's general wishes. Thus, an animal's precise actions cannot be micromanaged, but the animals called can be made to attack a general enemy, use their bodies to deflect damage, stand as a barrier and so on.

Animal No.
Appearing
Environment
Desert Jungle Ocean Savanna Steppe Tundra Woodland
Badger (common) 2-6 01-10 01-09 01-13 01-10
Beaver (common) 3-10 11-28
Bighorn sheep 2-6 29-38
Boa Constrictor (common) 1-3 01-21
Coyote 3-10 11-25 14-35
Dog (wild) 2-8 26-38 10-22
Horse (wild) 2-5 39-46 23-29 36-46
Jackal 3-10 30-45
Lynx (common) 2-6 39-48
Lynx (giant) 2-4 01-31 49-55
Mandrill 2-4 22-50 46-51
Moa 2-5 47-54 52-58
Mountain goat 2-5 32-69 56-64
Ostrich 2-9 55-68 59-72
Porcupine (common) 1-3 65-69
Pronghorn antelope 2-5 69-76 47-57
Rat (giant) 4-11 77-94 73-89 58-80 70-88
Red-tailed deer 2-5 81-91
Sea horse 2-5 01-45
Seal 2-6 46-00
Skunk (common) 1-3 89-93
Snake (poisonous) 1-4 95-00 51-79 90-95
Spitting cobra 1-3 80-00 96-00
Wolf 2-4 92-00 70-00 94-00