Forbiddance (spell)

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Forbiddance is a spell that causes a given area to become enchanted, so that uninvited creatures will have difficulty entering, and will suffer damage when doing so. The spell's effect has no visible manifestation.

Forbiddance
Range 30 ft.
Duration 1 day
Area of Effect 20 by 30 ft. space per level
Casting Time 3 rounds
Saving Throw none
Level cleric (6th)

Specific individuals, species of creature, and/or factions designated by the cleric may enter or leave the forbiddance at will. All other creatures are "uninvited", and must first make save versus magic to be able to enter at all. Failure indicates the creature cannot will itself to enter the area of effect.

Uninvited creatures who have made their save will understand instinctively that the forbiddance is in place and that in pushing forward, they will suffer damage. Non-intelligent creatures, and those of 1 intelligence, will never enter a forbiddance. Creatures of 2-4 intelligence may be compelled forward, but will be 90% likely to rear, panic or even attack their owners before doing so. Creatures of 5 or greater intelligence must roll morale (with a penalty of –2 to their dice) before entering.

An uninvited creature who attempts to enter the forbiddance via spells such as teleport or blink makes the saving throw as above. On a failed save, or on a successful save with a failed morale check, the caster involuntarily adjusts the target location of the spell to place them outside the forbiddance. If there is no available location which is both outside the forbiddance and within the spell's area of effect, the spell fails.

If an uninvited creature succeeds at the saving throw and enters a forbiddance, it will take 2-12 damage. This is magical damage, and may not affect a creature with magic resistance. The damage will occur one time only, and while future attempts to enter a forbiddance on a given day will yet require an additional saving throw, no more damage will be suffered.

Uninvited creatures who are caught within the spell's area of effect when it is first cast will flee at their top speed until they are outside the area of effect.

The spell range refers to the nearest edge of the forbiddance (which may begin at the cleric’s feet). The forbiddance may be of any shape, but must be laid out in 20 by 30 foot sections.

Spells, projectiles, and other ranged attacks can be launched from outside the forbiddance into its area of effect without the attacker needing to make save.

The spell provides no means of detecting attempted or successful entries into the warded area.