Mage 5th Level Spells

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
airy water – – – – – –
animal growth – – – – – –
animate dead – – – – – –
avoidance – – – – – –
Bigby's interposing hand – – – – – –
cloudkill – – – – – –
conjure elemental – – – – – –
cone of cold – – – – – –
contact other plane – – – – – –
dismissal – – – – – –
distance distortion – – – – – –
dolor – – – – – –
extension II – – – – – –
fabricate – – – – – –
feeblemind – – – – – –
hold monster – – – – – –
Leomund's lamentable belabourment – – – – – –
Leomund's secret chest – – – – – –
magic jar – – – – – –
monster summoning III – – – – – –
Mordenkainen's faithful hound – – – – – –
passwall – – – – – –
sending – – – – – –
stone shape – – – – – –
telekinesis – – – – – –
teleport – – – – – –
transmute rock to mud – – – – – –
wall of force – – – – – –
wall of iron – – – – – –
wall of stone – – – – – –