Restoration (spell)
Restoration is a spell that returns a creature's lost experience level, fully restoring memories, hit points, abilities and physical vitality as they were before the level was supernaturally drained. This effect is permanent, reversing the consequences of unnatural deterioration.
Range | touch |
Duration | see text; 1 round per level |
Area of Effect | 1 creature |
Casting Time | 3 rounds |
Saving Throw | negates |
Level | cleric (7th) |
Contents
Beyond mere restoration, the spell also allows the caster to temporarily elevate a recipient's level, granting them enhanced knowledge and abilities. This effect can only be experienced by a willing recipient who has not suffered level loss, follows the caster's faith and is in good health. For a duration of one round per level of the caster, the target gains one temporary level, with all associated benefits.
During this time, affected individuals may select new spells, expand their weapon proficiencies and enhance their sage abilities, if practical. They gain any advantages associated with a higher experience level, including improved hit points, attack rolls and skill effectiveness. This effect even grants non-leveled individuals a temporary experience level, offering a fleeting glimpse of martial or magical prowess beyond their normal station.
Reverse
The reversed form the spell, energy drain, permanently removes an experience level from any target the caster successfully touches. Unlike restoration, the victim does not need to share the caster's faith for the effect to take hold.
Energy drain does not reduce hit dice and therefore cannot kill creatures that do not have experience levels, though it can strip skilled warriors, spellcasters or sages of their hard-earned abilities. The spell remains active for a number of rounds equal to the caster's level, allowing multiple attempts if necessary — once that time expires, the spell's force is lost.
To drain an enemy's energy, the caster must make a physical touch attack. This attack ignores the target's armour, requiring only a successful hit against AC 10. If struck, the victim must make a saving throw to resist the spell's effects — failure results in the immediate and permanent loss of one experience level.
See also,
Raise Dead (spell)
Regeneration (spell)