Flaming Sphere (spell)
Flaming sphere is a spell that conjures a floating globe of normal fire, ranging in size from that of an orange up to one foot in diameter. The sphere burns anything it contacts, capable of igniting flammable materials and causing 2-8 damage to creatures it touches. It radiates intense heat; creatures within proximity will instinctively move two hexes away if able, abandoning attacks if necessary.
| Range | 10 +5 ft. per level |
| Duration | 1 round per level |
| Area of Effect | 1 ft. diameter sphere; special |
| Casting Time | 1 round |
| Saving Throw | items must save vs. normal fire |
| Level | mage (2nd) |
Contents
Neither the caster nor allies are immune to the sphere's effects. The caster alone is unaffected by its presence and may stand adjacent to it or occupy the same hex without hesitation. If physically contacted — or if the caster falls into it — damage is applied normally.
Movement
The caster may direct the sphere one hex in any direction by spending 1 action point (AP). The sphere may be cast directly into an occupied hex, dealing damage upon arrival. Thereafter, striking additional targets can be difficult unless creatures are stunned or otherwise unable to avoid it. If not directed in a round, the sphere remains where it is.
The sphere may move freely in any direction, including vertically, for the duration of the spell.
Effect on Objects
Any object touched by the sphere must make an item saving throw vs. normal fire. Flammable materials such as paper, cloth or thin wood will ignite on a failed save. Non-flammable materials are still affected: porcelain and pottery crack, glass shatters, and heavy wood scorches and blackens.
