Difference between revisions of "Hold Animal (spell)"
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| − | '''Hold Animal''' holds animals of any size rigid for the duration of the spell. Those chosen for the spell are entitled to a [[Saving Throws|saving throw]]. The spell affects animals only; it has no effect against magical creatures such as manticores, [[Gorgon|gorgons]], [[Harpy|harpies]], [[Chimera|chimera]], fire salamanders, flame snakes, nightmares and so on. | + | '''Hold Animal''' holds [[Animal|animals]] of any size rigid for the duration of the spell. Those chosen for the spell are entitled to a [[Saving Throws|saving throw]]. The spell affects animals only; it has no effect against magical creatures such as manticores, [[Gorgon|gorgons]], [[Harpy|harpies]], [[Chimera|chimera]], fire salamanders, flame snakes, nightmares and so on. |
{{Spelltable | {{Spelltable | ||
Latest revision as of 11:32, 2 June 2026
Hold Animal holds animals of any size rigid for the duration of the spell. Those chosen for the spell are entitled to a saving throw. The spell affects animals only; it has no effect against magical creatures such as manticores, gorgons, harpies, chimera, fire salamanders, flame snakes, nightmares and so on.
| Range | 80 ft. |
| Duration | 2 rounds per level |
| Area of Effect | up to 4 creatures |
| Casting Time | 2 rounds |
| Saving Throw | negates |
| Level | bard (3rd); druid (3rd) |
Held animals can take no action; however, if a creature is struck or attacked, the spell’s influence on that creature will be broken.
Creatures with less hit dice than the level of the caster suffer a –2 penalty to their saves.