Difference between revisions of "Hold Animal (spell)"

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'''Hold Animal''' holds animals of any size rigid for the duration of the spell. Those chosen for the spell are entitled to a [[Saving Throws|saving throw]]. The spell affects animals only; it has no effect against magical creatures such as manticores, [[Gorgon|gorgons]], [[Harpy|harpies]], [[Chimera|chimera]], fire salamanders, flame snakes, nightmares and so on.
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'''Hold Animal''' holds [[Animal|animals]] of any size rigid for the duration of the spell. Those chosen for the spell are entitled to a [[Saving Throws|saving throw]]. The spell affects animals only; it has no effect against magical creatures such as manticores, [[Gorgon|gorgons]], [[Harpy|harpies]], [[Chimera|chimera]], fire salamanders, flame snakes, nightmares and so on.
  
 
{{Spelltable
 
{{Spelltable

Latest revision as of 11:32, 2 June 2026

Hold Animal holds animals of any size rigid for the duration of the spell. Those chosen for the spell are entitled to a saving throw. The spell affects animals only; it has no effect against magical creatures such as manticores, gorgons, harpies, chimera, fire salamanders, flame snakes, nightmares and so on.

Hold Animal
Range 80 ft.
Duration 2 rounds per level
Area of Effect up to 4 creatures
Casting Time 2 rounds
Saving Throw negates
Level bard (3rd); druid (3rd)

Held animals can take no action; however, if a creature is struck or attacked, the spell’s influence on that creature will be broken.

Creatures with less hit dice than the level of the caster suffer a –2 penalty to their saves.