Difference between revisions of "Mirror Image (spell)"
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[[File:Mirror Image (spell).jpg|right|525px|thumb|]] | [[File:Mirror Image (spell).jpg|right|525px|thumb|]] | ||
| − | '''Mirror Image''' conjures an assemblage of 2-5 illusionary | + | '''Mirror Image''' is a spell that conjures an assemblage of 2-5 illusionary duplicate images, appearing as a shifting ring about the caster’s person. These images intermingle with the caster, remaining within the same hex, moving constantly around and even through one another so that no single figure can be reliably distinguished as real or false. The effect is to confound any enemy attacker attempting to fix upon a single target, as each image occupies the same space in an ever-changing pattern. |
{{Spelltable | {{Spelltable | ||
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| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]], [[Mage 2nd Level Spells|mage (2nd)]] | | level = [[Illusionist 2nd Level Spells|illusionist (2nd)]], [[Mage 2nd Level Spells|mage (2nd)]] | ||
}} | }} | ||
| + | __TOC__ | ||
| + | When the caster attacks or casts a spell, a watchful observer might believe this action reveals the true figure, but it does not. The dweomer accounts for such tells, causing the images to mimic or obscure the motion sufficiently that no certainty is gained, and the confusion remains intact. Witnesses will see the caster break apart into multiple figures that stand in the same space, each complete, each moving with purpose, none fixed long enough to be certainly known. A watcher may try to follow a single figure, only to find it has become another, or that two have crossed and exchanged position without any sign of which was which. The motion is constant but not hurried, offering no cue by which to judge substance. | ||
| − | + | Though an observer may have their [[Line-of-sight|line-of-sight]] affected by the shifting collection of images, the caster’s own movements, vision and ability to focus are in no way impeded by the spell. | |
| − | If the real caster is hit and | + | == Combat Effects == |
| + | Attacks that strike are resolved against the total number of figures present, to determine whether the true caster has been hit. '''For example''', if the caster is accompanied by four illusionary duplicates, there is but a 1 in 5 chance that the caster will be the one that's struck. Otherwise, the attack passes through an image, which immediately disappears. | ||
| + | |||
| + | If the real caster is hit and takes damage, all remaining images react in the same manner, equally appearing to suffer the blow. Should a visible wound be inflicted, every image displays it likewise. If the caster is rendered unconscious or killed, the images persist regardless, laying down and appearing unconcious or killed as the caster, until the full duration expires. At no time can an enemy, even by [[Olfactory Acuity (sage ability)|scent]], distinguish the true caster from the illusions. | ||
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[[Category: Illusionary Spells]][[Category: Magical Spells]] | [[Category: Illusionary Spells]][[Category: Magical Spells]] | ||
Revision as of 19:21, 13 April 2026
Mirror Image is a spell that conjures an assemblage of 2-5 illusionary duplicate images, appearing as a shifting ring about the caster’s person. These images intermingle with the caster, remaining within the same hex, moving constantly around and even through one another so that no single figure can be reliably distinguished as real or false. The effect is to confound any enemy attacker attempting to fix upon a single target, as each image occupies the same space in an ever-changing pattern.
| Range | self |
| Duration | 2 rounds per level |
| Area of Effect | 5 ft. radius |
| Casting Time | 1 round |
| Saving Throw | none |
| Level | illusionist (2nd), mage (2nd) |
Contents
When the caster attacks or casts a spell, a watchful observer might believe this action reveals the true figure, but it does not. The dweomer accounts for such tells, causing the images to mimic or obscure the motion sufficiently that no certainty is gained, and the confusion remains intact. Witnesses will see the caster break apart into multiple figures that stand in the same space, each complete, each moving with purpose, none fixed long enough to be certainly known. A watcher may try to follow a single figure, only to find it has become another, or that two have crossed and exchanged position without any sign of which was which. The motion is constant but not hurried, offering no cue by which to judge substance.
Though an observer may have their line-of-sight affected by the shifting collection of images, the caster’s own movements, vision and ability to focus are in no way impeded by the spell.
Combat Effects
Attacks that strike are resolved against the total number of figures present, to determine whether the true caster has been hit. For example, if the caster is accompanied by four illusionary duplicates, there is but a 1 in 5 chance that the caster will be the one that's struck. Otherwise, the attack passes through an image, which immediately disappears.
If the real caster is hit and takes damage, all remaining images react in the same manner, equally appearing to suffer the blow. Should a visible wound be inflicted, every image displays it likewise. If the caster is rendered unconscious or killed, the images persist regardless, laying down and appearing unconcious or killed as the caster, until the full duration expires. At no time can an enemy, even by scent, distinguish the true caster from the illusions.
