Difference between revisions of "Two D'llusion (cantrip)"

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[[File:Two D'llusion (cantrip).jpg|right|420px|thumb|]]
 
[[File:Two D'llusion (cantrip).jpg|right|420px|thumb|]]
'''Two d'illusion''' enables the casting of a two-dimensional [[Illusion|illusion]] that appears as a flat plane, the nature of which is immediately evident when viewed from the side. The effect that works best when projected on a flat surface that prevents seeing it from an angle, such as against a solid wall or from a sufficient distance.
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'''Two d'illusion''' is a [[Cantrip|cantrip]] that enables the casting of a two-dimensional [[Illusion|illusion]] that appears as a flat plane, the nature of which is immediately evident when viewed from the side. The effect works best when projected onto a flat surface that prevents an observer from seeing it at an angle, such as against a solid wall or from a sufficient distance.
  
 
{{Spelltable
 
{{Spelltable
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| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = [[Cantrip|cantrip]]
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| level = cantrip
 
}}
 
}}
  
The vision depicted must be realistic and "believable."  Perfectly ordinary scenes that might occur anywhere, incorporating movement and creatures going about they're daily lives, may be depicted ... but unrealistic situations, or specific depictions of creatures acting in a defined manner are not enabled by the cantrip. Thus, a lamplighter carrying a torch could be seen, but he or she couldn't be made to specifically gesture to an observer.
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The illusion must depict a realistic and "believable" scene. It may display perfectly ordinary situations that might occur naturally, incorporating movement and figures engaged in daily life. However, it cannot create unrealistic images or depict creatures acting in a defined or specific manner. For example, a lamplighter carrying a torch may be part of the illusion, but they could not be made to deliberately gesture toward an observer.
  
When seen, the vision will "seem" real; when employed in sufficiently poor light, the illusion can easily be used to conceal someone wishing to hide. The caster can see through the illusion from any direction, but others, even the caster's friends, are unable to do so.  The illusion appears from the back the same as it does from the front.
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When viewed head-on, the vision will appear entirely real. In dim light or obscured settings, the illusion may effectively conceal someone attempting to hide. The caster has the unique ability to see through the illusion from any angle, but all others, including allies, perceive it as an opaque image. From the back, the illusion appears the same as it does from the front, preventing detection from casual observation.
  
The illusion can be projected at any angle, vertically or horizontally, as the caster wishes.
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The illusion can be projected at any angle, whether vertically or horizontally, allowing for varied applications depending on the environment and the caster's needs.
  
  
See Also,<br>
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See also,<br>
 
[[Illusionary Cantrips]]<br>
 
[[Illusionary Cantrips]]<br>
 
[[Phantasmal Feature (spell)]]
 
[[Phantasmal Feature (spell)]]
  
 
[[Category: Cantrips]][[Category: Don't Review until 2022]]
 
[[Category: Cantrips]][[Category: Don't Review until 2022]]

Revision as of 05:14, 23 February 2025

Two D'llusion (cantrip).jpg

Two d'illusion is a cantrip that enables the casting of a two-dimensional illusion that appears as a flat plane, the nature of which is immediately evident when viewed from the side. The effect works best when projected onto a flat surface that prevents an observer from seeing it at an angle, such as against a solid wall or from a sufficient distance.

Two D'Illusion
Range 10 ft.
Duration 1 round per level
Area of Effect 6 ft. square
Casting Time 2 action points
Saving Throw none
Level cantrip

The illusion must depict a realistic and "believable" scene. It may display perfectly ordinary situations that might occur naturally, incorporating movement and figures engaged in daily life. However, it cannot create unrealistic images or depict creatures acting in a defined or specific manner. For example, a lamplighter carrying a torch may be part of the illusion, but they could not be made to deliberately gesture toward an observer.

When viewed head-on, the vision will appear entirely real. In dim light or obscured settings, the illusion may effectively conceal someone attempting to hide. The caster has the unique ability to see through the illusion from any angle, but all others, including allies, perceive it as an opaque image. From the back, the illusion appears the same as it does from the front, preventing detection from casual observation.

The illusion can be projected at any angle, whether vertically or horizontally, allowing for varied applications depending on the environment and the caster's needs.


See also,
Illusionary Cantrips
Phantasmal Feature (spell)