Difference between revisions of "Two D'llusion (cantrip)"
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[[File:Two D'llusion (cantrip).jpg|right|420px|thumb|]] | [[File:Two D'llusion (cantrip).jpg|right|420px|thumb|]] | ||
− | '''Two d'illusion''' enables the casting of a two-dimensional [[Illusion|illusion]] that appears as a flat plane, the nature of which is immediately evident when viewed from the side. | + | '''Two d'illusion''' is a [[Cantrip|cantrip]] that enables the casting of a two-dimensional [[Illusion|illusion]] that appears as a flat plane, the nature of which is immediately evident when viewed from the side. The effect works best when projected onto a flat surface that prevents an observer from seeing it at an angle, such as against a solid wall or from a sufficient distance. |
{{Spelltable | {{Spelltable | ||
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| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] | ||
| save = none | | save = none | ||
− | | level = | + | | level = cantrip |
}} | }} | ||
− | The | + | The illusion must depict a realistic and "believable" scene. It may display perfectly ordinary situations that might occur naturally, incorporating movement and figures engaged in daily life. However, it cannot create unrealistic images or depict creatures acting in a defined or specific manner. For example, a lamplighter carrying a torch may be part of the illusion, but they could not be made to deliberately gesture toward an observer. |
− | When | + | When viewed head-on, the vision will appear entirely real. In dim light or obscured settings, the illusion may effectively conceal someone attempting to hide. The caster has the unique ability to see through the illusion from any angle, but all others, including allies, perceive it as an opaque image. From the back, the illusion appears the same as it does from the front, preventing detection from casual observation. |
− | The illusion can be projected at any angle, vertically or horizontally, | + | The illusion can be projected at any angle, whether vertically or horizontally, allowing for varied applications depending on the environment and the caster's needs. |
− | See | + | See also,<br> |
[[Illusionary Cantrips]]<br> | [[Illusionary Cantrips]]<br> | ||
[[Phantasmal Feature (spell)]] | [[Phantasmal Feature (spell)]] | ||
[[Category: Cantrips]][[Category: Don't Review until 2022]] | [[Category: Cantrips]][[Category: Don't Review until 2022]] |
Revision as of 05:14, 23 February 2025
Two d'illusion is a cantrip that enables the casting of a two-dimensional illusion that appears as a flat plane, the nature of which is immediately evident when viewed from the side. The effect works best when projected onto a flat surface that prevents an observer from seeing it at an angle, such as against a solid wall or from a sufficient distance.
Range | 10 ft. |
Duration | 1 round per level |
Area of Effect | 6 ft. square |
Casting Time | 2 action points |
Saving Throw | none |
Level | cantrip |
The illusion must depict a realistic and "believable" scene. It may display perfectly ordinary situations that might occur naturally, incorporating movement and figures engaged in daily life. However, it cannot create unrealistic images or depict creatures acting in a defined or specific manner. For example, a lamplighter carrying a torch may be part of the illusion, but they could not be made to deliberately gesture toward an observer.
When viewed head-on, the vision will appear entirely real. In dim light or obscured settings, the illusion may effectively conceal someone attempting to hide. The caster has the unique ability to see through the illusion from any angle, but all others, including allies, perceive it as an opaque image. From the back, the illusion appears the same as it does from the front, preventing detection from casual observation.
The illusion can be projected at any angle, whether vertically or horizontally, allowing for varied applications depending on the environment and the caster's needs.