Difference between revisions of "Frog (large poisonous)"

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| HD = 2
 
| HD = 2
 
| AP = 3
 
| AP = 3
 +
| stride = 4
 
| THAC0 = 20
 
| THAC0 = 20
 
| hpdie = d4
 
| hpdie = d4
| attack = head butt
+
| attack = '''1''': (head butt)
| dmg = 2–5
+
| dmg = head butt (2–5)
| special = hop, poison
+
| special = [[Hop (attack)|hop]], [[Venom (substance)|venom]]
 
}}
 
}}
Though an unusual breed of [[Frog (large)|large frog]], these large frogs are noted for their teeth and the toxin that they secrete from their skin. There are several variants of these frogs, ranging in colour from green-brown as shown here to bright yellow, green or orange.  Some have striations throughout their skin. They inhabit thickly overgrown areas and prey upon small creatures that move through the underbrush. They are slightly smaller than their large frog cousins, tougher skinned and more nimble.
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'''Large poisonous frogs''' are recognised for the toxic secretion that coats their skin. Variants of these creatures display a range of colours, from the muted green-brown seen here to vivid shades of yellow, green and orange, with some exhibiting striations across their bodies. They thrive in dense, overgrown regions, hunting small creatures that navigate the underbrush. Though slightly smaller than their [[Frog (large)|large frog]] relatives, they possess tougher skin and greater agility.
 +
[[File:Frog, large poisonous.jpg|left|350px|thumb]]
 +
__TOC__
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These frogs favour the littoral zone of ponds, remaining mostly submerged with only their eyes breaking the surface. This allows them to lie in wait for extended periods, watching for unsuspecting prey to pass within striking range. When attacking, they launch themselves with a sudden hop, using the momentum to drive their hardened, leathery heads into their target.
  
They dwell along the edges of ponds (the littoral), preferring a depth of water that will allow them to be largely submerged, while keeping their eyes above the surface.  In this manner, they will wait for long periods for prey to pass close by.  Despite their teeth, they prefer to attack by hopping, then butting their hard leather heads against an enemy.
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Those struck by the frog’s headbutt must make a [[Saving Throws|saving throw against poison]].  A successful save reduces the effect to a minor irritation, inflicting only 0–2 [[Damage (hit points)|damage]] in the following round; the head butt does an additional 2-5 damage. However, if the save is failed, the venom takes hold, dealing 4 damage per [[Combat Round|round]] for the next two rounds, resulting in a total of 8 damage.
  
== Advantages ==
+
The hop costs 1 [[Action Points|action point]] and propels the frog forward a full 15 feet. Due to its ease of movement through dense underbrush, tracking the creature after it hops can be difficult. Following its initial attack, the frog will immediately retreat unless it is [[Stun Lock|stunned]]. The hop can be executed at any point during its movement, allowing for sudden, unpredictable shifts in position. If cornered, however, the frog abandons escape and will fight relentlessly to the death.
Though the large poisonous frog can scamper fairly well through brush, it prefers to expend 1 of its [[Action Points|action points]] (AP) to hop a distance of 15 feet, or three [[Combat Hex|combat hexes]]. This hop can occur at any time of its movement.  Its attack depends upon its hop; so every other round, it will hop away and then use its remaining movement before turning again to attack.  The frog will always fight to the death.
 
 
 
The creature will always attack during its hop, throwing its head against its opponent for damage and to smear poison from its skin against the enemy.  Those hit by the frog must make a [[Saving Throws|saving throw against poison]]; if successful, the defender will only suffer 0–2 damage the following round (whether or not the frog is dead).  If, however, the throw fails, then the defender will take 4 damage each round for two full rounds (a total of 8 damage).
 
 
 
The poison in this case is [[Poison (substance)|rueful]] and can be gathered from a live subject by any who possess an authority sage ability in [[Poisoning (sage study)|Poisoning]]. Typically, the large poisonous frog is captured, then put to sleep so that the poison can be milked.  To produce one vial usually takes a week of milking each day.
 
  
  

Revision as of 01:46, 10 February 2025

Frog, large poisonous
Species amphibian
(beelzebufo erinyes)
No. Appearing 2–12
Behaviour presocial
Range rainforest, wetland
Size 30 in. at head
Weight 45–55 lbs.
Intelligence 0
Armour Class 6
Hit Dice 2
Action Points 3
Max. Stride 4
THAC0 20
Hp/Die d4
Attack Forms 1: (head butt)
Damage head butt (2–5)
Special Attacks hop, venom

Large poisonous frogs are recognised for the toxic secretion that coats their skin. Variants of these creatures display a range of colours, from the muted green-brown seen here to vivid shades of yellow, green and orange, with some exhibiting striations across their bodies. They thrive in dense, overgrown regions, hunting small creatures that navigate the underbrush. Though slightly smaller than their large frog relatives, they possess tougher skin and greater agility.

Frog, large poisonous.jpg

These frogs favour the littoral zone of ponds, remaining mostly submerged with only their eyes breaking the surface. This allows them to lie in wait for extended periods, watching for unsuspecting prey to pass within striking range. When attacking, they launch themselves with a sudden hop, using the momentum to drive their hardened, leathery heads into their target.

Those struck by the frog’s headbutt must make a saving throw against poison. A successful save reduces the effect to a minor irritation, inflicting only 0–2 damage in the following round; the head butt does an additional 2-5 damage. However, if the save is failed, the venom takes hold, dealing 4 damage per round for the next two rounds, resulting in a total of 8 damage.

The hop costs 1 action point and propels the frog forward a full 15 feet. Due to its ease of movement through dense underbrush, tracking the creature after it hops can be difficult. Following its initial attack, the frog will immediately retreat unless it is stunned. The hop can be executed at any point during its movement, allowing for sudden, unpredictable shifts in position. If cornered, however, the frog abandons escape and will fight relentlessly to the death.


See also,
Amphibians & Reptiles (sage study)
Bestiary