Difference between revisions of "Combat Round"

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[[File:Combat Round.jpg|right|560px|thumb]]
 
[[File:Combat Round.jpg|right|560px|thumb]]
'''[[Combat]] rounds''' are units of time, nominally equal to 12 seconds. Because combat functions as a "turn-based system," these 12 seconds account for movement occurring of all sides in a conflict.
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'''[[Combat]] rounds''' are units of time, each representing 12 seconds. These 12 seconds account for all sides' movements and actions in a conflict, as combat operates as a "turn-based system."
  
How many actions a given combatant can perform in the space of 12 seconds depends on their '''[[Action Points|action points]]''' (AP); these can be assigned to specific efforts and [[Movement (stride)|movements]], as described on the link. A combatant with 5 AP can do more in 12 seconds than one with 3 AP. However, while multiple combatants are moving at different speeds, attacks are nevertheless resolved with one side of the combat having the upper hand over the other ("our turn"), only to surrender that advantage to the other side ("their turn").
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The number of actions a combatant can perform within a 12-second round is determined by their '''[[Action Points|action points]]''' (AP). These points can be allocated to specific efforts and [[Movement (stride)|movements]] as described in the linked rules. For instance, a combatant with 5 AP has more opportunities for action than one with 3 AP. Although multiple combatants may move and act at varying speeds, the turn-based system resolves actions by alternating which side has the advantage: one side acts during "our turn," while the other acts during "their turn."
  
This turn-based method is chosen because its eminently playable, not because it's an accurate simulation of real combat. Nevertheless, we can imagine all that's taking place: swinging weapons, dodging, parrying, running from or towards other opponents, weaving spells, etcetera. When the overall length of time is needed, the number of rounds that have occurred are added together and multiplied by 12 seconds, with 5 rounds equaling a minute.
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This turn-based method is chosen for its playability, rather than as an attempt to replicate real-world combat dynamics. Even so, we can imagine the flurry of activity within a round: swinging weapons, dodging, parrying, running, casting spells, and more. When calculating the total elapsed time in combat, the number of rounds is multiplied by 12 seconds, with 5 rounds equaling one minute.
  
  
See [[Movement in Combat]]
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See also,<br>
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[[Attacking in Combat|Attacking]]<br>
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[[Movement in Combat]]
  
[[Category: Don't Review until 2024]]
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[[Category: Reviewed]]

Revision as of 18:50, 18 January 2025

Combat Round.jpg

Combat rounds are units of time, each representing 12 seconds. These 12 seconds account for all sides' movements and actions in a conflict, as combat operates as a "turn-based system."

The number of actions a combatant can perform within a 12-second round is determined by their action points (AP). These points can be allocated to specific efforts and movements as described in the linked rules. For instance, a combatant with 5 AP has more opportunities for action than one with 3 AP. Although multiple combatants may move and act at varying speeds, the turn-based system resolves actions by alternating which side has the advantage: one side acts during "our turn," while the other acts during "their turn."

This turn-based method is chosen for its playability, rather than as an attempt to replicate real-world combat dynamics. Even so, we can imagine the flurry of activity within a round: swinging weapons, dodging, parrying, running, casting spells, and more. When calculating the total elapsed time in combat, the number of rounds is multiplied by 12 seconds, with 5 rounds equaling one minute.


See also,
Attacking
Movement in Combat