Difference between revisions of "Predict Weather (spell)"

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'''Predict Weather''' is a spell that provides an accurate forecast of the [[Weather|weather]] for a duration of two hours per [[Experience Level|level]] from the moment of [[Spellcasting|discharge]].  This includes knowledge of [[Wind Speed|wind speed]], [[Rainfall|rainfall]], cloud cover, and even the amount of particulates in the air. If the weather varies across the spell's area of effect — such as rainfall occurring in one location but not another — the caster will be aware of these distinctions, gaining a detailed understanding of localized weather patterns rather than a singular, uniform forecast.
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'''Predict Weather''' is a spell that provides an accurate forecast of the [[Weather|weather]] for a duration of two hours per [[Experience Level|level]] from the moment of [[Spellcasting|discharge]].   
  
 
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This includes knowledge of [[Wind Speed|wind speed]], [[Rainfall|rainfall]], cloud cover and even the amount of particulates in the air. If the weather varies across the spell's area of effect — such as rainfall occurring in one location but not another — the caster will be aware of these distinctions, gaining a detailed understanding of localized weather patterns rather than a singular, uniform forecast.
  
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This includes knowledge of [[Wind Speed|wind speed]], [[Rainfall|rainfall]], cloud cover and even the amount of particulates in the air. If weather conditions vary within the spell's area of effect — such as rain falling in one location but not another — the caster will perceive these differences, ensuring an accurate understanding of localized shifts in atmospheric conditions.
  
The spell cannot tell, however, which specific places where [[Lightning|lightning]] might strike, or where in a bank of fog the visibility will be best.  Only broad knowledge will be gained.  Take note that knowledge is also gained of the general change of the weather as it will occur from one three-hour period to the next, for as long as the effect lasts. This knowledge will be remembered by the caster once the spell has been discharged.
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== Weather Patterns ==
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It should be conceded that weather in many parts of the world does not change significantly throughout a day, even for a high-level caster. In regions where the climate remains stable for long periods, such as deserts, deep winter tundra or the heart of a vast ocean beneath clear skies, the spell's revelations may amount to little more than confirmation of continued stillness, heat, cold or dryness. The magic does not force the weather to behave unpredictably, nor does it manufacture sudden shifts where none would naturally occur.
  
[[Category: Druidical Spells]]
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However, in places where weather is volatile — such as coastal regions, mountainous terrain or areas prone to seasonal storms — even a first level caster can obtain crucial warnings of impending changes.  Higher levels may foresee a distant storm front, a steady fall in temperature or a long-term shift in wind patterns that might turn an otherwise safe journey into a hazardous one. In these environments, the spell's insight can mean the difference between being caught unprepared or making timely preparations to avoid danger.
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See also,<br>
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[[Control Weather (spell)]]<br>
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[[Temperature Grades]]<br>
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[[Wind Force]]
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[[Category: Druidical Spells]][[Category: Reviewed]]

Latest revision as of 05:01, 2 February 2025

Predict Weather (spell).jpg

Predict Weather is a spell that provides an accurate forecast of the weather for a duration of two hours per level from the moment of discharge.

Predict Weather
Range self
Duration immediate
Area of Effect 4 mile radius; 2 hours per level
Casting Time 10 rounds
Saving Throw none
Level druid (1st)

This includes knowledge of wind speed, rainfall, cloud cover and even the amount of particulates in the air. If the weather varies across the spell's area of effect — such as rainfall occurring in one location but not another — the caster will be aware of these distinctions, gaining a detailed understanding of localized weather patterns rather than a singular, uniform forecast.

This includes knowledge of wind speed, rainfall, cloud cover and even the amount of particulates in the air. If weather conditions vary within the spell's area of effect — such as rain falling in one location but not another — the caster will perceive these differences, ensuring an accurate understanding of localized shifts in atmospheric conditions.

Weather Patterns

It should be conceded that weather in many parts of the world does not change significantly throughout a day, even for a high-level caster. In regions where the climate remains stable for long periods, such as deserts, deep winter tundra or the heart of a vast ocean beneath clear skies, the spell's revelations may amount to little more than confirmation of continued stillness, heat, cold or dryness. The magic does not force the weather to behave unpredictably, nor does it manufacture sudden shifts where none would naturally occur.

However, in places where weather is volatile — such as coastal regions, mountainous terrain or areas prone to seasonal storms — even a first level caster can obtain crucial warnings of impending changes. Higher levels may foresee a distant storm front, a steady fall in temperature or a long-term shift in wind patterns that might turn an otherwise safe journey into a hazardous one. In these environments, the spell's insight can mean the difference between being caught unprepared or making timely preparations to avoid danger.


See also,
Control Weather (spell)
Temperature Grades
Wind Force