Difference between revisions of "Colour Spray (spell)"
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| − | [[File:Colour Spray (spell).jpg|right| | + | [[File:Colour Spray (spell).jpg|right|560px|thumb]] |
| − | '''Colour spray''' conjures a | + | '''Colour spray''' is a spell that conjures a whirl of fiery light, fanning outward in a sudden burst that is cast directly into the eyes of the caster's enemies. The radiance fractures into shifting hues as it spreads, filling the space before the caster with a blinding wash of colour. The shock of this luminescence momentarily [[Stun Lock|stuns]] those caught within the spell's effect, causing those who fail to [[Saving Throws|save against magic]] to stagger, blinking the colour from their eyes, for 1-4 [[Combat Round|rounds]]. |
{{Spelltable | {{Spelltable | ||
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| range = self | | range = self | ||
| duration = 1 [[Action Points|action point]] | | duration = 1 [[Action Points|action point]] | ||
| − | | area of effect = | + | | area of effect = 60° fan, 20 ft. outwards<br>+5 per [[Experience Level|level]]; see text |
| − | | casting time = 1 | + | | casting time = 1 round |
| save = negates | | save = negates | ||
| level = [[Illusionist 1st Level Spells|illusionist (1st)]] | | level = [[Illusionist 1st Level Spells|illusionist (1st)]] | ||
}} | }} | ||
| + | __TOC__ | ||
| + | The "spray" streams outwards in a 60-degree arc of the caster's choosing, extending to the maximum distance permitted by the caster's level. The effect is instantaneous in delivery, lasting little more than two full seconds as the burst of colour is released and passes. Those who successfully [[Saving Throws|save against magic]] are assumed to have reacted in time, ducking beneath the fan, squeezing their eyes shut and shielding their faces with an arm or held shield. | ||
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| + | == Effect == | ||
| + | During this time, those affected are unable to take [[Action Points|action]] except to defend themselves, reeling under the disorienting impact of the light. While under the influence of the spell, a defender's [[Armour Class|armour class]] is reduced by -4 points, as their ability to judge distance, track movement and respond to attacks is severely impaired. | ||
| + | |||
| + | Creatures with [[Infravision|infravision]] or [[Ultravision (spell)|ultravision]] are affected to the same degree as those relying on normal sight, as the colours produced extend well beyond the visible spectrum. The spell overwhelms all light-based perception equally. Creatures that perceive their surroundings by means other than light are unaffected, as the dweomer has no influence upon non-visual senses. | ||
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| + | [[Category: Illusionary Spells]][[Category: Reviewed]] | ||
Latest revision as of 19:13, 13 April 2026
Colour spray is a spell that conjures a whirl of fiery light, fanning outward in a sudden burst that is cast directly into the eyes of the caster's enemies. The radiance fractures into shifting hues as it spreads, filling the space before the caster with a blinding wash of colour. The shock of this luminescence momentarily stuns those caught within the spell's effect, causing those who fail to save against magic to stagger, blinking the colour from their eyes, for 1-4 rounds.
| Range | self |
| Duration | 1 action point |
| Area of Effect | 60° fan, 20 ft. outwards +5 per level; see text |
| Casting Time | 1 round |
| Saving Throw | negates |
| Level | illusionist (1st) |
Contents
The "spray" streams outwards in a 60-degree arc of the caster's choosing, extending to the maximum distance permitted by the caster's level. The effect is instantaneous in delivery, lasting little more than two full seconds as the burst of colour is released and passes. Those who successfully save against magic are assumed to have reacted in time, ducking beneath the fan, squeezing their eyes shut and shielding their faces with an arm or held shield.
Effect
During this time, those affected are unable to take action except to defend themselves, reeling under the disorienting impact of the light. While under the influence of the spell, a defender's armour class is reduced by -4 points, as their ability to judge distance, track movement and respond to attacks is severely impaired.
Creatures with infravision or ultravision are affected to the same degree as those relying on normal sight, as the colours produced extend well beyond the visible spectrum. The spell overwhelms all light-based perception equally. Creatures that perceive their surroundings by means other than light are unaffected, as the dweomer has no influence upon non-visual senses.
