Difference between revisions of "Dry (cantrip)"

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[[File:Dry (cantrip).jpg|right|455px|thumb]]
 
[[File:Dry (cantrip).jpg|right|455px|thumb]]
'''Dry''' dessicates the area of effect until there's no moisture at all, evaporating the wet off any part slick with it. However, as it's only a cantrip, the cantrip cannot destroy water that exists as a body larger than 1 quart in volume.  Cast upon open waters, it will skim an ⅛th of an inch off the surface, but no more.
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'''Dry''' is a [[Cantrip|cantrip]] that removes all moisture from the area of effect, instantly evaporating any wetness from surfaces. It can dry damp clothing, soaked parchment or slick floors, leaving them completely arid. However, as a minor spell, it cannot affect bodies of water greater than one quart in volume.
  
 
{{Spelltable
 
{{Spelltable
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| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = [[Cantrip|cantrip]]
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| level = cantrip
 
}}
 
}}
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When cast upon open water, the cantrip will only remove ⅛th of an inch from the surface, briefly leaving a momentary dryness before the surrounding water fills the void. While useful for drying small objects or clearing a damp area, Dry is incapable of significantly affecting larger pools, rivers or standing water beyond its limited reach.
  
Water that's intrinsic to an object or living creature's body can be removed to the extent of causing 1 [[Damage (hit points)|damage]]. For creatures that only have 1 [[Hit Points|hit point]], the water within will be entirely removed, leaving only a dry, lifeless shell. This can be useful in crushing bone or shell into powder.
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Water that is intrinsic to an object or living creature may be removed, causing only 1 [[Damage (hit points)|damage]]. Creatures with only 1 [[Hit Points|hit point]] will be entirely desiccated, leaving behind a dry, lifeless shell. This effect can be particularly useful for reducing fragile materials such as bone or shell into fine powder.
  
Wood and paper are made highly susceptible to fire, giving a penalty of -4 against [[Saving Throws for Items|saving throws]]. If cast in [[Sweaty Conditions|sweaty]] or hotter conditions, the cantrip may bring on a [[Heat Stroke|heat stroke]] if the character fails a [[Constitution (ability stat)|constitution]] [[Ability Checks|check]]. Air may be dried, but the effect will last only a brief moment before the dried air is whisked away by even the lightest [[Wind Speed|wind]].
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The spell also renders wood and paper highly flammable, imposing a -4 penalty on their [[Saving Throws for Items|saving throws]] against fire-based effects. When cast in [[Sweaty Conditions|hot or humid weather]], it may trigger [[Heat Stroke|heat stroke]] if the target fails a [[Constitution (ability stat)|constitution]] [[Ability Checks|check]]. While Dry can momentarily remove moisture from the air, its effects are fleeting — even the lightest [[Wind Speed|breeze]] will disperse the dried air almost instantly.
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The cantrip has no effect on individuals suffering from hypothermia or extreme cold, though it will dry soaked clothing, aiding in restoring [[Clothing Insulation|warmth]] and reducing the risk of further exposure-related harm.
  
The cantrip has no effect upon persons suffering from hypothermia or cold, but will dry clothes so as to aid in bringing up a character's [[Clothing Insulation|protection]] against the weather.
 
  
  
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[[Dampen (cantrip)]]<br>
 
[[Dampen (cantrip)]]<br>
 
[[Useful Cantrips]]
 
[[Useful Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 03:35, 4 February 2025

Dry (cantrip).jpg

Dry is a cantrip that removes all moisture from the area of effect, instantly evaporating any wetness from surfaces. It can dry damp clothing, soaked parchment or slick floors, leaving them completely arid. However, as a minor spell, it cannot affect bodies of water greater than one quart in volume.

Dry
Range 10 ft.
Duration permanent
Area of Effect 1 cub. yard
Casting Time 2 action points
Saving Throw none
Level cantrip

When cast upon open water, the cantrip will only remove ⅛th of an inch from the surface, briefly leaving a momentary dryness before the surrounding water fills the void. While useful for drying small objects or clearing a damp area, Dry is incapable of significantly affecting larger pools, rivers or standing water beyond its limited reach.

Water that is intrinsic to an object or living creature may be removed, causing only 1 damage. Creatures with only 1 hit point will be entirely desiccated, leaving behind a dry, lifeless shell. This effect can be particularly useful for reducing fragile materials such as bone or shell into fine powder.

The spell also renders wood and paper highly flammable, imposing a -4 penalty on their saving throws against fire-based effects. When cast in hot or humid weather, it may trigger heat stroke if the target fails a constitution check. While Dry can momentarily remove moisture from the air, its effects are fleeting — even the lightest breeze will disperse the dried air almost instantly.

The cantrip has no effect on individuals suffering from hypothermia or extreme cold, though it will dry soaked clothing, aiding in restoring warmth and reducing the risk of further exposure-related harm.


See also,
Dampen (cantrip)
Useful Cantrips