Difference between revisions of "Haze (cantrip)"
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| − | + | [[File:Haze (cantrip).jpg|right|525px|thumb|]] | |
| + | '''Haze''' is a [[Cantrip|cantrip]] that alters the appearance of the air within a fixed space, causing it to take on a thin, persistent obscurity that interferes with sight. Objects and persons within the affected area appear blurred and indistinct, their outlines softened and difficult to judge with accuracy. Once emplaced, the area of effect remains fixed and cannot be shifted or carried. | ||
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| + | {{Spelltable | ||
| + | | name = Haze | ||
| + | | range = 20 ft. | ||
| + | | duration = 3 [[Combat Round|rounds]] | ||
| + | | area of effect = 15 ft. radius, 7 ft. high | ||
| + | | casting time = 2 [[Action Points|action points]] | ||
| + | | save = none | ||
| + | | level = cantrip | ||
| + | }} | ||
| + | As the haze is wholly illusionary rather than physical, it does not respond to natural forces. Wind will not disperse it, nor will rain or other precipitation diminish its effect. The air itself is unchanged; only the perception of it is altered. | ||
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| + | [[Attacking in Combat|Attacks]] made from outside the haze against targets within suffer a -1 penalty [[Roll to Hit|to hit]], as the attacker must contend with obscured outlines and uncertain depth. This penalty applies equally to [[Missile Weapons|missile weapons]] passing through the haze. Creatures within the haze are more hindered, attacking at -2 due to the distortion affecting their own ability to judge distance and position. | ||
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| + | When used in conjunction with [[Fog Cloud|fog cloud]] or [[Wall of Fog|wall of fog]], the effects are cumulative. The physical obstruction of the fog combines with the visual distortion of the haze, compounding penalties to both vision and attack rolls as each effect reinforces the other. | ||
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| + | See [[Illusionary Cantrips]] | ||
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| + | [[Category: Cantrips]][[Category: Reviewed]] | ||
Latest revision as of 18:44, 14 April 2026
Haze is a cantrip that alters the appearance of the air within a fixed space, causing it to take on a thin, persistent obscurity that interferes with sight. Objects and persons within the affected area appear blurred and indistinct, their outlines softened and difficult to judge with accuracy. Once emplaced, the area of effect remains fixed and cannot be shifted or carried.
| Range | 20 ft. |
| Duration | 3 rounds |
| Area of Effect | 15 ft. radius, 7 ft. high |
| Casting Time | 2 action points |
| Saving Throw | none |
| Level | cantrip |
As the haze is wholly illusionary rather than physical, it does not respond to natural forces. Wind will not disperse it, nor will rain or other precipitation diminish its effect. The air itself is unchanged; only the perception of it is altered.
Attacks made from outside the haze against targets within suffer a -1 penalty to hit, as the attacker must contend with obscured outlines and uncertain depth. This penalty applies equally to missile weapons passing through the haze. Creatures within the haze are more hindered, attacking at -2 due to the distortion affecting their own ability to judge distance and position.
When used in conjunction with fog cloud or wall of fog, the effects are cumulative. The physical obstruction of the fog combines with the visual distortion of the haze, compounding penalties to both vision and attack rolls as each effect reinforces the other.
