Difference between revisions of "Haze (cantrip)"

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[[File:Haze (cantrip).jpg|right|525px|thumb|]]
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'''Haze''' is a [[Cantrip|cantrip]] that alters the appearance of the air within a fixed space, causing it to take on a thin, persistent obscurity that interferes with sight. Objects and persons within the affected area appear blurred and indistinct, their outlines softened and difficult to judge with accuracy. Once emplaced, the area of effect remains fixed and cannot be shifted or carried.
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{{Spelltable
 
{{Spelltable
 
| name = Haze
 
| name = Haze
 
| range = 20 ft.
 
| range = 20 ft.
| duration = 3 rounds
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| duration = 3 [[Combat Round|rounds]]
| area of effect = 5 ft. circle, 7 ft. high
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| area of effect = 15 ft. radius, 7 ft. high
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
 
| level = cantrip
 
| level = cantrip
 
}}
 
}}
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As the haze is wholly illusionary rather than physical, it does not respond to natural forces. Wind will not disperse it, nor will rain or other precipitation diminish its effect. The air itself is unchanged; only the perception of it is altered.
Transforms the air, so that it will become hazy, and therefore more difficult to see.
 
  
All attacks against creatures inside the area of effect are done at –1 [[Roll to Hit|to hit]]. Missile weapons fired at creatures where the line of sight is affected by the haze are done at –1 per hex beyond the haze itself. Thus, a creature three hexes behind the haze would be –3 to hit. Creatures attacking from inside the haze with melee weapons are -2 to hit.
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[[Attacking in Combat|Attacks]] made from outside the haze against targets within suffer a -1 penalty [[Roll to Hit|to hit]], as the attacker must contend with obscured outlines and uncertain depth. This penalty applies equally to [[Missile Weapons|missile weapons]] passing through the haze. Creatures within the haze are more hindered, attacking at -2 due to the distortion affecting their own ability to judge distance and position.
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When used in conjunction with [[Fog Cloud|fog cloud]] or [[Wall of Fog|wall of fog]], the effects are cumulative. The physical obstruction of the fog combines with the visual distortion of the haze, compounding penalties to both vision and attack rolls as each effect reinforces the other.
  
Once the haze has been created it cannot be moved. Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.
 
  
 
See [[Illusionary Cantrips]]
 
See [[Illusionary Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 18:44, 14 April 2026

Haze (cantrip).jpg

Haze is a cantrip that alters the appearance of the air within a fixed space, causing it to take on a thin, persistent obscurity that interferes with sight. Objects and persons within the affected area appear blurred and indistinct, their outlines softened and difficult to judge with accuracy. Once emplaced, the area of effect remains fixed and cannot be shifted or carried.

Haze
Range 20 ft.
Duration 3 rounds
Area of Effect 15 ft. radius, 7 ft. high
Casting Time 2 action points
Saving Throw none
Level cantrip

As the haze is wholly illusionary rather than physical, it does not respond to natural forces. Wind will not disperse it, nor will rain or other precipitation diminish its effect. The air itself is unchanged; only the perception of it is altered.

Attacks made from outside the haze against targets within suffer a -1 penalty to hit, as the attacker must contend with obscured outlines and uncertain depth. This penalty applies equally to missile weapons passing through the haze. Creatures within the haze are more hindered, attacking at -2 due to the distortion affecting their own ability to judge distance and position.

When used in conjunction with fog cloud or wall of fog, the effects are cumulative. The physical obstruction of the fog combines with the visual distortion of the haze, compounding penalties to both vision and attack rolls as each effect reinforces the other.


See Illusionary Cantrips