Difference between revisions of "Mending (spell)"
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| − | + | [[File:Mending (spell).jpg|thumb|right|560px]] | |
| + | '''Mending''' is a spell that restores the integrity and condition of objects that have suffered the ordinary depredations of use, neglect or minor catastrophe. Any item that is worn, weathered, tarnished or degraded may be returned to a state of apparent newness, with surfaces renewed, structure made sound and function restored. Objects broken into several pieces, cracked, split or otherwise compromised through stress or through failure to make a [[Saving Throws for Items|saving throw]] may be rejoined seamlessly, provided the substance of the object remains substantially present. | ||
| + | |||
| + | {{Spelltable | ||
| + | | name = Mending | ||
| + | | range = 40 ft. | ||
| + | | duration = permanent | ||
| + | | area of effect = 1 object | ||
| + | | casting time = 1 [[Combat Round|round]] | ||
| + | | save = none | ||
| + | | level = [[Bard 1st Level Spells|bard (1st)]]; [[Mage 1st Level Spells|mage (1st)]] | ||
| + | }} | ||
| + | __TOC__ | ||
| + | The dweomer does not recreate what has been wholly destroyed. Items reduced to ash, consumed entirely by fire, dissolved, disintegrated or otherwise deprived of significant portions cannot be restored by this means. Where parts are missing, the spell may supply only what is trivial or incidental: a pin, a bracket, a clasp, a nail or similar minor fitting. Larger absences, such as a missing blade, a length of timber, a section of hull or any component essential to the object's primary structure, are beyond the spell's reach. | ||
| + | |||
| + | == Limitations == | ||
| + | In application, the spell repairs fractures, seals breaks, closes holes and removes the effects of scorching, staining, scratching and other superficial damage. Warped or bent materials are drawn back into proper alignment; metal that has been partially melted or misshapen is reformed; joints are set true; bindings are made firm. The result is not merely cosmetic but functional, returning the object to a state in which it may be used as intended without penalty or impairment. | ||
| + | |||
| + | Where an object consists of multiple moving or interdependent parts, the spell's effect is limited to a single working element within the greater whole. A wheel upon a [[Cart|cart]] may be restored, but not the entire carriage; a rudder upon a vessel, a single pulley within a rigging, or a lever within a mechanism may be repaired, but not all such parts at once. The caster must therefore choose the component to be affected. In contrast, implements whose function depends upon a single dominant mechanism, such as a [[Crossbow (weapon)|crossbow]] or a spinning wheel, are treated as unified objects; the spell restores the principal working assembly and, by extension, the item as a whole. | ||
| + | |||
| + | [[Category: Bardic Spells]][[Category: Magical Spells]][[Category: Reviewed]] | ||
Latest revision as of 20:35, 13 April 2026
Mending is a spell that restores the integrity and condition of objects that have suffered the ordinary depredations of use, neglect or minor catastrophe. Any item that is worn, weathered, tarnished or degraded may be returned to a state of apparent newness, with surfaces renewed, structure made sound and function restored. Objects broken into several pieces, cracked, split or otherwise compromised through stress or through failure to make a saving throw may be rejoined seamlessly, provided the substance of the object remains substantially present.
| Range | 40 ft. |
| Duration | permanent |
| Area of Effect | 1 object |
| Casting Time | 1 round |
| Saving Throw | none |
| Level | bard (1st); mage (1st) |
Contents
The dweomer does not recreate what has been wholly destroyed. Items reduced to ash, consumed entirely by fire, dissolved, disintegrated or otherwise deprived of significant portions cannot be restored by this means. Where parts are missing, the spell may supply only what is trivial or incidental: a pin, a bracket, a clasp, a nail or similar minor fitting. Larger absences, such as a missing blade, a length of timber, a section of hull or any component essential to the object's primary structure, are beyond the spell's reach.
Limitations
In application, the spell repairs fractures, seals breaks, closes holes and removes the effects of scorching, staining, scratching and other superficial damage. Warped or bent materials are drawn back into proper alignment; metal that has been partially melted or misshapen is reformed; joints are set true; bindings are made firm. The result is not merely cosmetic but functional, returning the object to a state in which it may be used as intended without penalty or impairment.
Where an object consists of multiple moving or interdependent parts, the spell's effect is limited to a single working element within the greater whole. A wheel upon a cart may be restored, but not the entire carriage; a rudder upon a vessel, a single pulley within a rigging, or a lever within a mechanism may be repaired, but not all such parts at once. The caster must therefore choose the component to be affected. In contrast, implements whose function depends upon a single dominant mechanism, such as a crossbow or a spinning wheel, are treated as unified objects; the spell restores the principal working assembly and, by extension, the item as a whole.
