Difference between revisions of "Mirror Image (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
[[File:Mirror Image (spell).jpg|right|525px|thumb|]]
 
[[File:Mirror Image (spell).jpg|right|525px|thumb|]]
'''Mirror Image''' conjures an assemblage of 2-5 illusionary, duplicate images, which appear as a ring around the caster's person. These intermingle with the caster, remaining in the caster's hex, moving around and even through one another; this confuses an enemy attacker as to which is real and which are imaginary.  When the caster attacks or casts a spell, the watchful observer may believe this reveals the caster, but it doesn't, as the spell compensates for this as well.
+
'''Mirror Image''' is a spell that conjures an assemblage of 2-5 illusionary duplicate images, appearing as a shifting ring about the caster’s person. These images intermingle with the caster, remaining within the same hex, moving constantly around and even through one another so that no single figure can be reliably distinguished as real or false. The effect is to confound any enemy attacker attempting to fix upon a single target, as each image occupies the same space in an ever-changing pattern.
  
 
{{Spelltable
 
{{Spelltable
Line 11: Line 11:
 
| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]], [[Mage 2nd Level Spells|mage (2nd)]]
 
| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]], [[Mage 2nd Level Spells|mage (2nd)]]
 
}}
 
}}
 +
__TOC__
 +
When the caster attacks or casts a spell, a watchful observer might believe this action reveals the true figure, but it does not. The dweomer accounts for such tells, causing the images to mimic or obscure the motion sufficiently that no certainty is gained, and the confusion remains intact. Witnesses will see the caster break apart into multiple figures that stand in the same space, each complete, each moving with purpose, none fixed long enough to be certainly known. A watcher may try to follow a single figure, only to find it has become another, or that two have crossed and exchanged position without any sign of which was which. The motion is constant but not hurried, offering no cue by which to judge substance.
  
Attacks that hit are rolled against the total number of figures that present themselves, to see whether or not the true caster is struck.  For example, if a caster and four illusionary duplicates exist, there is a 1 in 5 chance that the caster is struck; if not, then the illusionary image that's struck instead will disappear.
+
Though an observer may have their [[Line-of-sight|line-of-sight]] affected by the shifting collection of images, the caster’s own movements, vision and ability to focus are in no way impeded by the spell.
  
If the real caster is hit and damaged, then every mirror image will appear to react similarly to the hit; if a wound is produced, then every image appears to be wounded.  If the caster is struck unconscious or even dead, the images will remain nonetheless, until the complete spell duration has passed.  At no time will an enemy — even by odour — be able to tell which image is real.
+
== Combat Effects ==
 +
Attacks that strike are resolved against the total number of figures present, to determine whether the true caster has been hit. '''For example''', if the caster is accompanied by four illusionary duplicates, there is but a 1 in 5 chance that the caster will be the one that's struck. Otherwise, the attack passes through an image, which immediately disappears.
  
Though an observer may have their [[Line-of-sight|line-of-sight]] affected by the collection of images, the caster's movements or ability to see and focus are in no way impeded by the spell.
+
If the real caster is hit and takes damage, all remaining images react in the same manner, equally appearing to suffer the blow. Should a visible wound be inflicted, every image displays it likewise. If the caster is rendered unconscious or killed, the images persist regardless, laying down and appearing unconcious or killed as the caster, until the full duration expires. At no time can an enemy, even by [[Olfactory Acuity (sage ability)|scent]], distinguish the true caster from the illusions.
  
[[Category: Illusionary Spells]][[Category: Magical Spells]]
+
 
 +
[[Category: Illusionary Spells]][[Category: Magical Spells]][[Category: Reviewed]]

Latest revision as of 19:26, 13 April 2026

Mirror Image (spell).jpg

Mirror Image is a spell that conjures an assemblage of 2-5 illusionary duplicate images, appearing as a shifting ring about the caster’s person. These images intermingle with the caster, remaining within the same hex, moving constantly around and even through one another so that no single figure can be reliably distinguished as real or false. The effect is to confound any enemy attacker attempting to fix upon a single target, as each image occupies the same space in an ever-changing pattern.

Mirror Image
Range self
Duration 2 rounds per level
Area of Effect 5 ft. radius
Casting Time 1 round
Saving Throw none
Level illusionist (2nd), mage (2nd)

When the caster attacks or casts a spell, a watchful observer might believe this action reveals the true figure, but it does not. The dweomer accounts for such tells, causing the images to mimic or obscure the motion sufficiently that no certainty is gained, and the confusion remains intact. Witnesses will see the caster break apart into multiple figures that stand in the same space, each complete, each moving with purpose, none fixed long enough to be certainly known. A watcher may try to follow a single figure, only to find it has become another, or that two have crossed and exchanged position without any sign of which was which. The motion is constant but not hurried, offering no cue by which to judge substance.

Though an observer may have their line-of-sight affected by the shifting collection of images, the caster’s own movements, vision and ability to focus are in no way impeded by the spell.

Combat Effects

Attacks that strike are resolved against the total number of figures present, to determine whether the true caster has been hit. For example, if the caster is accompanied by four illusionary duplicates, there is but a 1 in 5 chance that the caster will be the one that's struck. Otherwise, the attack passes through an image, which immediately disappears.

If the real caster is hit and takes damage, all remaining images react in the same manner, equally appearing to suffer the blow. Should a visible wound be inflicted, every image displays it likewise. If the caster is rendered unconscious or killed, the images persist regardless, laying down and appearing unconcious or killed as the caster, until the full duration expires. At no time can an enemy, even by scent, distinguish the true caster from the illusions.