Difference between revisions of "Colour Spray (spell)"

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[[File:Coour Spray (spell).jpg|right|525px|thumb]]
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[[File:Colour Spray (spell).jpg|right|560px|thumb]]
'''Colour spray''' conjures a whirl of fiery light, which is spread into a fan and blasted into the eyes of the caster's enemies. The shock of luminescence momentarily [[Stun Lock|stuns]] those caught within the spell's effect, causing those who fail to [[Saving Throws|save against magic]] to stagger, blinking the colour from their eyes, for 1-4 [[Combat Round|rounds]].
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'''Colour spray''' is a spell that conjures a whirl of fiery light, fanning outward in a sudden burst that is cast directly into the eyes of the caster's enemies. The radiance fractures into shifting hues as it spreads, filling the space before the caster with a blinding wash of colour. The shock of this luminescence momentarily [[Stun Lock|stuns]] those caught within the spell's effect, causing those who fail to [[Saving Throws|save against magic]] to stagger, blinking the colour from their eyes, for 1-4 [[Combat Round|rounds]].
  
 
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{{Spelltable
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| level = [[Illusionist 1st Level Spells|illusionist (1st)]]
 
| level = [[Illusionist 1st Level Spells|illusionist (1st)]]
 
}}
 
}}
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The "spray" streams outwards in a 60-degree arc of the caster's choosing, extending to the maximum distance permitted by the caster's level. The effect is instantaneous in delivery, lasting little more than two full seconds as the burst of colour is released and passes. Those who successfully [[Saving Throws|save against magic]] are assumed to have reacted in time, ducking beneath the fan, squeezing their eyes shut and shielding their faces with an arm or held shield.
  
During this time, they're unable to take action except to defend themselves. While under the influence of the spell, a defender's armour class is reduced by -4 points.
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== Effect ==
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During this time, those affected are unable to take [[Action Points|action]] except to defend themselves, reeling under the disorienting impact of the light. While under the influence of the spell, a defender's [[Armour Class|armour class]] is reduced by -4 points, as their ability to judge distance, track movement and respond to attacks is severely impaired.
  
The "spray" streams outwards in a 60-degree arc of the caster's choosing, as far as the character's level permits; it lasts a little more than two full seconds.  Those who save against the spray are supposed to have ducked below the "fan," shutting their eyes tight and blocking them with an arm or held shield.
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Creatures with [[Infravision|infravision]] or [[Ultravision (spell)|ultravision]] are affected to the same degree as those relying on normal sight, as the colours produced extend well beyond the visible spectrum. The spell overwhelms all light-based perception equally. Creatures that perceive their surroundings by means other than light are unaffected, as the dweomer has no influence upon non-visual senses.
  
Creatures with [[Infravision|infravision]] or [[Ultravision (spell)|ultravision]] are equally affected by the spell, as the colours produced reach far beyond the spectrum visible to human eyes.  Creatures which see by means other than light are immune to the spell.
 
  
[[Category: Illusionary Spells]]
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[[Category: Illusionary Spells]][[Category: Reviewed]]

Latest revision as of 19:13, 13 April 2026

Colour Spray (spell).jpg

Colour spray is a spell that conjures a whirl of fiery light, fanning outward in a sudden burst that is cast directly into the eyes of the caster's enemies. The radiance fractures into shifting hues as it spreads, filling the space before the caster with a blinding wash of colour. The shock of this luminescence momentarily stuns those caught within the spell's effect, causing those who fail to save against magic to stagger, blinking the colour from their eyes, for 1-4 rounds.

Colour Spray
Range self
Duration 1 action point
Area of Effect 60° fan, 20 ft. outwards
+5 per level; see text
Casting Time 1 round
Saving Throw negates
Level illusionist (1st)

Contents

The "spray" streams outwards in a 60-degree arc of the caster's choosing, extending to the maximum distance permitted by the caster's level. The effect is instantaneous in delivery, lasting little more than two full seconds as the burst of colour is released and passes. Those who successfully save against magic are assumed to have reacted in time, ducking beneath the fan, squeezing their eyes shut and shielding their faces with an arm or held shield.

Effect

During this time, those affected are unable to take action except to defend themselves, reeling under the disorienting impact of the light. While under the influence of the spell, a defender's armour class is reduced by -4 points, as their ability to judge distance, track movement and respond to attacks is severely impaired.

Creatures with infravision or ultravision are affected to the same degree as those relying on normal sight, as the colours produced extend well beyond the visible spectrum. The spell overwhelms all light-based perception equally. Creatures that perceive their surroundings by means other than light are unaffected, as the dweomer has no influence upon non-visual senses.