Difference between revisions of "Cleric 3rd Level Spells"

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.
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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
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'''Believer''' indicates that the recipient must be of the same [[Religion|religion]] as the caster, or else the spell has no effect.
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Should more comprehensive information be needed about a particular spell, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 55px|Believer !! style="width: 200px|Description
 
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|[[Animate Dead (spell)|Animate Dead]] || 10 ft. || permanent || 1 hit dice/level || 2 rounds || none || no || raises dead as undead
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| [[Animate Dead (spell)|animate dead]] || 10 ft. || permanent || 1 hit dice/level || 2 rounds || none || no || raises [[Death|dead]] as [[Undead|undead]]
 
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|[[Cloudburst (spell)|Cloudburst]] || 20 ft./level || 10 rounds* || 30 ft. circle, 60 ft. high || 2 rounds || none* || no || creates heavy rain
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| [[Cloudburst (spell)|cloudburst]] || 20 ft./level || 10 rounds* || 30 ft. circle, 60 ft. high || 2 rounds || none* || no || creates heavy rain
 
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|[[Continual Light (spell)|Continual Light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || no || creates permanent light
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| [[Continual Light (spell)|continual light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || no || creates permanent light
 
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|[[Create Food & Water (spell)|Create Food & Water]] || 10 ft. || permanent || 10 lbs./level || 2 rounds || none || no || creates food & water
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| [[Create Food & Water (spell)|create food & water]] || 10 ft. || permanent || 10 lbs./level || 2 rounds || none || no || creates [[Food|food]] & [[Water|water]]
 
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|[[Cure Blindness (spell)|Cure Blindness]] || touch || permanent || 1 creature || 1 round || none* || no || cures or causes blindness
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| [[Cure Blindness (spell)|cure blindness]] || touch || permanent || 1 creature || 1 round || none* || no || cures or causes blindness
 
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|[[Cure Disease (spell)|Cure Disease]] || touch || permanent || 1 creature || 2 rounds || special || no || cures or causes disease
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| [[Cure Disease (spell)|cure disease]] || touch || permanent || 1 creature || 2 rounds || special || no || cures or causes disease
 
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|[[Death's Door (spell)|Death’s Door]] || touch || permanent* || 1 creature || 2 rounds || none* || no || snatches creatures from death
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| [[Death's Door (spell)|death’s door]] || touch || permanent* || 1 creature || 2 rounds || none* || no || snatches creatures from death
 
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|[[Dispel Magic (spell)|Dispel Magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || no || eliminates magic
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| [[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || no || eliminates magic
 
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|[[Feign Death (spell)|Feign Death]] || touch || 10 +3 rounds/level || 1 creature || 1 AP || none || yes || creates the illusion of death
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| [[Feign Death (spell)|feign death]] || touch || 10 +3 rounds/level || 1 creature || 1 AP || none || yes || creates the illusion of death
 
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|[[Flame Walk (spell)|Flame Walk]] || touch || 10 +2 rounds/level || 1 creature/level || 2 rounds || none || yes || provides [[Resist Fire (spell)|resist fire]] for many
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| [[Flame Walk (spell)|flame walk]] || touch || 10 +2 rounds/level above 5th|| 1 creature/level || 2 rounds || none || yes || improved [[Resist Fire (spell)|resist fire]] for multiple recipients
 
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|[[Glyph of Warding (spell)|Glyph of Warding]] || touch || until discharged || 5 +2 ft./level circle || 2 rounds || special || no || creates a glyph from a spell
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| [[Glyph of Warding (spell)|glyph of warding]] || touch || until discharged || 5 +2 ft./level circle || 2 rounds || special || no || creates a glyph from a spell
 
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|[[Locate Object (spell)|Locate Object]] || self || 1 round/level || 120 +10 ft./level || 2 rounds || none || no || locates an object
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| [[Locate Object (spell)|locate object]] || self || 1 round/level || 120 +10 ft./level || 2 rounds || none || no || locates an object
 
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|[[Magical Vestment (spell)|Magical Vestment]] || touch || 6 rounds/level || 1 creature || 2 rounds || none || yes || creates magical armour
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| [[Magical Vestment (spell)|magical vestment]] || touch || 6 rounds/level || 1 creature || 2 rounds || none || yes || creates magical armour
 
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|[[Meld into Stone (spell)|Meld into Stone]] || self || 8 +1 round/level || special || 1 AP || none || yes || transforms the cleric into stone
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| [[Meld into Stone (spell)|meld into stone]] || self || 8 +1 round/level || special || 1 AP || none || yes || transforms the cleric into stone
 
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|[[Prayer (spell)|Prayer]] || self || 2 rounds/level || 60 ft. radius || 2 rounds || none || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]]
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| [[Prayer (spell)|prayer]] || self || 2 rounds/level || 60 ft. radius || 2 rounds || none || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]]
 
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|[[Remove Curse (spell)|Remove Curse]] || touch || permanent || special || 2 rounds || none* || no || removes the effects of curse
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| [[Remove Curse (spell)|remove curse]] || touch || permanent || special || 2 rounds || none* || no || removes the effects of curse
 
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|[[Remove Paralysis (spell)|Remove Paralysis]] || touch || permanent* || 1 creature/level || 2 rounds || none* || no || removes all forms of paralysis
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| [[Remove Paralysis (spell)|remove paralysis]] || touch || permanent* || 1 creature/level || 2 rounds || none* || no || removes all forms of paralysis
 
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|[[Speak with Dead (spell)|Speak with Dead]] || self || special || 1 creature || 10 rounds || none || no || communicates with the dead
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| [[Speak with Dead (spell)|speak with dead]] || self || special || 1 creature || 10 rounds || none || no || communicates with the dead
 
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|[[Water Walk (spell)|Water Walk]] || touch || 10 +10 rounds/level || 1 +1 creature/2 levels || 2 rounds || none* || yes || enables walking on water
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| [[Water Walk (spell)|water walk]] || touch || 10 +10 rounds/level || 1 +1 creature/2 levels || 2 rounds || none* || yes || enables walking on water
 
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See Also,<br>
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See also,<br>
 
[[Cleric (class)]]<br>
 
[[Cleric (class)]]<br>
 
[[Clerical Spell Acquisition]]<br>
 
[[Clerical Spell Acquisition]]<br>
 
[[Clerical Spell Tables]]
 
[[Clerical Spell Tables]]
  
[[Category: Don't Review until 2022]]
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[[Category: Clerical Spells]][[Category: Reviewed]]

Latest revision as of 20:35, 3 April 2026

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.

Believer indicates that the recipient must be of the same religion as the caster, or else the spell has no effect.

Should more comprehensive information be needed about a particular spell, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Believer Description
animate dead 10 ft. permanent 1 hit dice/level 2 rounds none no raises dead as undead
cloudburst 20 ft./level 10 rounds* 30 ft. circle, 60 ft. high 2 rounds none* no creates heavy rain
continual light 120 ft. permanent 60 ft. diameter globe 2 rounds none* no creates permanent light
create food & water 10 ft. permanent 10 lbs./level 2 rounds none no creates food & water
cure blindness touch permanent 1 creature 1 round none* no cures or causes blindness
cure disease touch permanent 1 creature 2 rounds special no cures or causes disease
death’s door touch permanent* 1 creature 2 rounds none* no snatches creatures from death
dispel magic 60 ft. permanent 30 ft. cube 2 rounds none* no eliminates magic
feign death touch 10 +3 rounds/level 1 creature 1 AP none yes creates the illusion of death
flame walk touch 10 +2 rounds/level above 5th 1 creature/level 2 rounds none yes improved resist fire for multiple recipients
glyph of warding touch until discharged 5 +2 ft./level circle 2 rounds special no creates a glyph from a spell
locate object self 1 round/level 120 +10 ft./level 2 rounds none no locates an object
magical vestment touch 6 rounds/level 1 creature 2 rounds none yes creates magical armour
meld into stone self 8 +1 round/level special 1 AP none yes transforms the cleric into stone
prayer self 2 rounds/level 60 ft. radius 2 rounds none yes increases to hit and morale
remove curse touch permanent special 2 rounds none* no removes the effects of curse
remove paralysis touch permanent* 1 creature/level 2 rounds none* no removes all forms of paralysis
speak with dead self special 1 creature 10 rounds none no communicates with the dead
water walk touch 10 +10 rounds/level 1 +1 creature/2 levels 2 rounds none* yes enables walking on water


See also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables