Difference between revisions of "Cleric 3rd Level Spells"
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| + | The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes. | ||
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| + | '''Believer''' indicates that the recipient must be of the same [[Religion|religion]] as the caster, or else the spell has no effect. | ||
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| + | Should more comprehensive information be needed about a particular spell, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| − | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | + | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 55px|Believer !! style="width: 200px|Description |
|- | |- | ||
| [[Animate Dead (spell)|animate dead]] || 10 ft. || permanent || 1 hit dice/level || 2 rounds || none || no || raises [[Death|dead]] as [[Undead|undead]] | | [[Animate Dead (spell)|animate dead]] || 10 ft. || permanent || 1 hit dice/level || 2 rounds || none || no || raises [[Death|dead]] as [[Undead|undead]] | ||
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| − | See | + | See also,<br> |
[[Cleric (class)]]<br> | [[Cleric (class)]]<br> | ||
[[Clerical Spell Acquisition]]<br> | [[Clerical Spell Acquisition]]<br> | ||
[[Clerical Spell Tables]] | [[Clerical Spell Tables]] | ||
| − | [[Category: | + | [[Category: Clerical Spells]][[Category: Reviewed]] |
Revision as of 20:35, 3 April 2026
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.
Believer indicates that the recipient must be of the same religion as the caster, or else the spell has no effect.
Should more comprehensive information be needed about a particular spell, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
| Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
|---|---|---|---|---|---|---|---|
| animate dead | 10 ft. | permanent | 1 hit dice/level | 2 rounds | none | no | raises dead as undead |
| cloudburst | 20 ft./level | 10 rounds* | 30 ft. circle, 60 ft. high | 2 rounds | none* | no | creates heavy rain |
| continual light | 120 ft. | permanent | 60 ft. diameter globe | 2 rounds | none* | no | creates permanent light |
| create food & water | 10 ft. | permanent | 10 lbs./level | 2 rounds | none | no | creates food & water |
| cure blindness | touch | permanent | 1 creature | 1 round | none* | no | cures or causes blindness |
| cure disease | touch | permanent | 1 creature | 2 rounds | special | no | cures or causes disease |
| death’s door | touch | permanent* | 1 creature | 2 rounds | none* | no | snatches creatures from death |
| dispel magic | 60 ft. | permanent | 30 ft. cube | 2 rounds | none* | no | eliminates magic |
| feign death | touch | 10 +3 rounds/level | 1 creature | 1 AP | none | yes | creates the illusion of death |
| flame walk | touch | 10 +2 rounds/level above 5th | 1 creature/level | 2 rounds | none | yes | improved resist fire for multiple recipients |
| glyph of warding | touch | until discharged | 5 +2 ft./level circle | 2 rounds | special | no | creates a glyph from a spell |
| locate object | self | 1 round/level | 120 +10 ft./level | 2 rounds | none | no | locates an object |
| magical vestment | touch | 6 rounds/level | 1 creature | 2 rounds | none | yes | creates magical armour |
| meld into stone | self | 8 +1 round/level | special | 1 AP | none | yes | transforms the cleric into stone |
| prayer | self | 2 rounds/level | 60 ft. radius | 2 rounds | none | yes | increases to hit and morale |
| remove curse | touch | permanent | special | 2 rounds | none* | no | removes the effects of curse |
| remove paralysis | touch | permanent* | 1 creature/level | 2 rounds | none* | no | removes all forms of paralysis |
| speak with dead | self | special | 1 creature | 10 rounds | none | no | communicates with the dead |
| water walk | touch | 10 +10 rounds/level | 1 +1 creature/2 levels | 2 rounds | none* | yes | enables walking on water |
See also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables