Difference between revisions of "Clean (cantrip)"
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The spell is sufficient to clean the full attire of one [[Human Race & Physiology|human]] or [[Demi-human|demi-human]], including outerwear, boots and accessories. Two halflings or gnomes could reasonably be affected by a single casting. While it restores a presentable appearance, it does not repair tears, mend frays or replace missing buttons. | The spell is sufficient to clean the full attire of one [[Human Race & Physiology|human]] or [[Demi-human|demi-human]], including outerwear, boots and accessories. Two halflings or gnomes could reasonably be affected by a single casting. While it restores a presentable appearance, it does not repair tears, mend frays or replace missing buttons. | ||
− | Additionally, the cantrip serves a minor medical function. It removes dirt, grime and vegetable matter from an open [[ | + | Additionally, the cantrip serves a minor medical function. It removes dirt, grime and vegetable matter from an open [[Wound|wound]], reducing the chance of [[Disease|infection]] from 2% to 1% should a [[Malady Checks|malady check]] be required. While it does not act as a [[Healing|healing]] spell, it provides basic cleanliness that can aid in preventing complications from [[Injury|injuries]] sustained in unsanitary conditions. |
Beyond its practical applications, clean is often employed by court magicians, diplomats and spies to maintain an immaculate appearance while travelling or after battle. It is equally valuable in keeping a noble's chamber pristine, removing evidence of messy alchemical experiments or ensuring a disguised individual appears properly refined when blending into high society. | Beyond its practical applications, clean is often employed by court magicians, diplomats and spies to maintain an immaculate appearance while travelling or after battle. It is equally valuable in keeping a noble's chamber pristine, removing evidence of messy alchemical experiments or ensuring a disguised individual appears properly refined when blending into high society. |
Latest revision as of 15:55, 12 March 2025
Clean is a cantrip that wipes the area of effect free from dirt, marks and stains, making it appear thoroughly washed — though the effect does not fold blankets, restore objects to cupboards or mend damage. It only removes filth, leaving surfaces glistening, spotless and fresh-smelling.
Range | 10 ft. |
Duration | permanent |
Area of Effect | 4 cub. yards |
Casting Time | 2 action points |
Saving Throw | none |
Level | cantrip |
The cantrip temporarily enhances a character's appearance, making them look well-groomed and presentable. If a charisma check is required for first impressions, the recipient gains a one-time +3 bonus to charisma. This makes it especially useful for adventurers seeking to impress nobility, gain favour in negotiations or avoid looking like vagabonds after days on the road.
The spell is sufficient to clean the full attire of one human or demi-human, including outerwear, boots and accessories. Two halflings or gnomes could reasonably be affected by a single casting. While it restores a presentable appearance, it does not repair tears, mend frays or replace missing buttons.
Additionally, the cantrip serves a minor medical function. It removes dirt, grime and vegetable matter from an open wound, reducing the chance of infection from 2% to 1% should a malady check be required. While it does not act as a healing spell, it provides basic cleanliness that can aid in preventing complications from injuries sustained in unsanitary conditions.
Beyond its practical applications, clean is often employed by court magicians, diplomats and spies to maintain an immaculate appearance while travelling or after battle. It is equally valuable in keeping a noble's chamber pristine, removing evidence of messy alchemical experiments or ensuring a disguised individual appears properly refined when blending into high society.
See Useful Cantrips