Difference between revisions of "Cheetah"

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{{Bestiarychart
 
{{Bestiarychart
 
| name = Cheetah
 
| name = Cheetah
| species = feline
+
| species = [[Feline|feline]]
 
| noapp = 5–15
 
| noapp = 5–15
 
| behaviour = social (pride)
 
| behaviour = social (pride)
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| HD = 4
 
| HD = 4
 
| AP = 6
 
| AP = 6
 +
| stride = 41
 
| THAC0 = 18
 
| THAC0 = 18
 
| hpdie = d6
 
| hpdie = d6
 
| attack = '''2''': [[Claw (attack)|dewclaw]], [[Fangs (attack)|fangs]]
 
| attack = '''2''': [[Claw (attack)|dewclaw]], [[Fangs (attack)|fangs]]
| dmg = 1–4, 3–8
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| dmg = dewclaw (1–4); fangs (3–8)
| special = burst of speed, dewclaw, speed strike
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| special = burst of [[Speed|speed]] & strike, dewclaw
 
}}
 
}}
 +
'''Cheetahs''' are slender-bodied, long-limbed great cats, distinguished by their spotted coats, small rounded heads and lengthy, banded tails. Built for speed and agility, they are among the fastest creatures in existence, capable of outrunning nearly any opponent over short distances. They are primarily diurnal hunters, thriving in a range of natural habitats spanning Africa, Arabia, Persia and the Indian subcontinent, though they are most numerous on the savannas and veldts of eastern and southern Africa.
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[[File:Cheetah.jpg|left|350px|thumb]]
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__TOC__
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As carnivores, cheetahs primarily hunt antelope and other small horned animals, typically ranging between 51 and 123 lbs. in weight. However, they have been known to stalk and attack small humanoids, including [[Elf Race & Physiology|elves]], particularly in regions where game is scarce. Although their preferred prey consists of mid-sized ungulates, a cheetah is capable of taking down much larger creatures — up to 290 pounds — if necessary.
  
A slender bodied large cat with spotted coat, small rounded head and a long spotted tail. Lightly built, the cheetah can outrun almost any other creature over short distances. They are active throughout the day and have adapted many natural ranges throughout Africa, Arabia, Persia and the Indian subcontinent. They are most common upon the savannas and veldts of east and southern Africa.
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Unlike many other great cats, cheetahs exhibit a degree of sociability and can even be tamed, a trait that has made them prized hunting companions throughout South Asia. However, the process of domestication diminishes their aggression, making them unsuitable as guard animals. Despite their trainability, they are still wild at heart and those raised in captivity retain their keen instincts and speed.
  
Carnivores, cheetah prefer to prey upon antelopes and other smaller horned animals ranging from between 51 and 123 lbs. in weight. They have been known to stalk elves and other small humanoids. Cheetahs can take down much larger prey, up to 290 lbs., if necessary.
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== Hunting ==
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Cheetahs rarely engage in direct combat, preferring to flee from threats rather than stand and fight. They will only defend themselves if cornered. In hunting, they rely on stealth and explosive speed, stalking their prey at a low crouch, moving with deliberate precision until they are within 40 hexes (200 feet) — a range that exceeds the perceptive ability of most creatures (see [[Stealth (sage ability)|stealth]]).  
  
They can be quite gregarious and can even be trained; pet cheetahs are a favorite companion throughout South Asia, though training them to accept a master means diminishing their aggression. Pet cheetahs do not make good guard animals.
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At this point, the cheetah launches into a blistering sprint, reaching 70 mph in under two action points (3.2 seconds). At its peak speed of 102 feet per second, it will close the distance to its prey in under a round, leaving its target virtually no time to react. The element of surprise is overwhelming — prey are caught off guard on a 5 in 6 chance. Even with a successful [[Initiative|initiative]] roll, a target can only move one action point's worth of distance before the cheetah strikes — for most creatures, this is too little time to effectively evade or counterattack.
  
Cheetahs will rarely stand and fight, unless cornered. They prefer to escape. When stalking prey, they will crouch and move slowly upon their intended prey, until getting within 40 hexes (200 feet). This is well out of the range to be detected by most creatures (see stealth). The cheetah will then put on a burst of speed. The cheetah reaches a speed of 70 mph with less than two action points (about 3.2 seconds); this will effectively cover the distance between when it has hidden itself and its target in less than a round (the cheetah moves at 102 feet per second at its fastest). The target will be surprised on a 5 in 6; it is entitled to an [[Initiative|initiative]] roll — but a successful roll will allow the target only one action point of movement before the cheetah attacks. For most creatures, this is not enough to run very far or fight back, except with open hand, fist or if the defender has the ability to make a weapon attack with 1 [[Action Points|Action Point (AP)]].
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If the target attempts to flee, the cheetah's first strike is made with its dewclaw, a specialised, non-retractable claw designed for tripping prey at high speed. A successful hit immediately topples the victim — there is no saving throw due to the sheer force and precision of the attack. Once the prey is dumped to the ground, the cheetah delivers its second strike, a powerful bite aimed at the neck or vital organs. If this bite lands, the momentum of the sprint enhances the impact, dealing double damage to the fallen target.
  
If the target runs, when the cheetah gains on its target it will attack with its dewclaw first; a hit, regardless of the amount of damage done, will trip the target and dump it to the ground. Because of the cheetah's speed and agility, there is no saving throw. The cheetah's second attack will be its bite; if this hits a dumped target, the damage done by the speed of the strike will be double damage.
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Cheetahs do not [[Raking|rake]] as other large cats do.
  
  
 
See [[Bestiary]]
 
See [[Bestiary]]
  
[[Category: Lacks Image]][[Category: Protective Intelligence]]
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[[Category: Reviewed]]

Latest revision as of 15:52, 9 March 2025

Cheetah
Species feline
No. Appearing 5–15
Behaviour social (pride)
Range desert, savanna, steppe, veldt
Size 4 ft. long
Weight 110 lbs.
Intelligence 3
Armour Class 6
Hit Dice 4
Action Points 6
Max. Stride 41
THAC0 18
Hp/Die d6
Attack Forms 2: dewclaw, fangs
Damage dewclaw (1–4); fangs (3–8)
Special Attacks burst of speed & strike, dewclaw

Cheetahs are slender-bodied, long-limbed great cats, distinguished by their spotted coats, small rounded heads and lengthy, banded tails. Built for speed and agility, they are among the fastest creatures in existence, capable of outrunning nearly any opponent over short distances. They are primarily diurnal hunters, thriving in a range of natural habitats spanning Africa, Arabia, Persia and the Indian subcontinent, though they are most numerous on the savannas and veldts of eastern and southern Africa.

Cheetah.jpg

Contents

As carnivores, cheetahs primarily hunt antelope and other small horned animals, typically ranging between 51 and 123 lbs. in weight. However, they have been known to stalk and attack small humanoids, including elves, particularly in regions where game is scarce. Although their preferred prey consists of mid-sized ungulates, a cheetah is capable of taking down much larger creatures — up to 290 pounds — if necessary.

Unlike many other great cats, cheetahs exhibit a degree of sociability and can even be tamed, a trait that has made them prized hunting companions throughout South Asia. However, the process of domestication diminishes their aggression, making them unsuitable as guard animals. Despite their trainability, they are still wild at heart and those raised in captivity retain their keen instincts and speed.

Hunting

Cheetahs rarely engage in direct combat, preferring to flee from threats rather than stand and fight. They will only defend themselves if cornered. In hunting, they rely on stealth and explosive speed, stalking their prey at a low crouch, moving with deliberate precision until they are within 40 hexes (200 feet) — a range that exceeds the perceptive ability of most creatures (see stealth).

At this point, the cheetah launches into a blistering sprint, reaching 70 mph in under two action points (3.2 seconds). At its peak speed of 102 feet per second, it will close the distance to its prey in under a round, leaving its target virtually no time to react. The element of surprise is overwhelming — prey are caught off guard on a 5 in 6 chance. Even with a successful initiative roll, a target can only move one action point's worth of distance before the cheetah strikes — for most creatures, this is too little time to effectively evade or counterattack.

If the target attempts to flee, the cheetah's first strike is made with its dewclaw, a specialised, non-retractable claw designed for tripping prey at high speed. A successful hit immediately topples the victim — there is no saving throw due to the sheer force and precision of the attack. Once the prey is dumped to the ground, the cheetah delivers its second strike, a powerful bite aimed at the neck or vital organs. If this bite lands, the momentum of the sprint enhances the impact, dealing double damage to the fallen target.

Cheetahs do not rake as other large cats do.


See Bestiary