Difference between revisions of "Light (spell)"

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[[File:Light (spell).jpg|thumb|525px|]]
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'''Light''' is a spell that creates a bright [[Illumination|illumination]], filling the area of effect with daylight-level brightness. This artificial light does not alter how things appear outside its radius; anything beyond remains subject to natural lighting conditions.  Shadows cast beyond the spell's boundary remain unaffected and objects outside the light cannot be seen more clearly due to its presence. Mirrors positioned outside the area of effect will not reflect the magical light, reinforcing its limited influence.
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{{Spelltable
 
{{Spelltable
 
| name = Light
 
| name = Light
| range = cleric (120 ft.); illusionist (30 ft. per level)
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| range = cleric (120 ft.); illusionist<br>(30 ft. per level)
| duration = 1 hour per level
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| duration = 1 hour per [[Experience (X.P.)|level]]
 
| area of effect = 20 ft. radius globe
 
| area of effect = 20 ft. radius globe
| casting time = 1 round
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| casting time = 1 [[Combat Round|round]]
 
| save = none
 
| save = none
| level = [[Cleric 1st Level Spells|cleric (1st)]], [[Illusionist 1st Level Spells|illusionist (1st)]], [[Mage 1st Level Spells|mage (1st)]]
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| level = [[Cleric 1st Level Spells|cleric (1st)]], [[Illusionist 1st Level Spells|illusionist (1st)]],<br>[[Mage 1st Level Spells|mage (1st)]]
 
}}
 
}}
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The spell is cast upon a fixed point or specific location, from which the light radiates outward. If the chosen point is attached to a mobile object, such as a staff, shield or lantern, the light can be carried and transported.
  
Causes the appearance of light, so that the area of effect will become as bright as day. Anything outside the spell's effect will appear according to the natural conditions, without the spell influencing how those conditions are seen.  Targeting objects inside the area of effect will carry normal combat adjustments.  Light created by the spell will not reflect in a mirror outside the spell effect.
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However, if cast on an immovable object or empty space, the light remains fixed to that location. The brightness is strong enough to eliminate combat penalties from low-light conditions, allowing precise actions such as reading, writing or intricate work to be performed without difficulty.
 
 
[[File:Light-1st.jpg|thumb|520px|]]
 
The spell is cast upon a specific point or location. If cast upon a creature's face, that creature is entitled to a saving throw, or else be blinded for 1-4 rounds.  A successful save will cause the spell to emanate from the point in space where the creature was last, when the spell was cast.
 
  
The spell cannot be reversed to create [[Darkness (spell)|darkness]].
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This spell has no reverse version and cannot be used to produce [[Darkness (spell)|darkness]]. It is purely a source of illumination, offering no control over shadows beyond its area of effect.  However, it can be used to dispel both darkness and [[Darkness, 15 ft. radius (spell)|darkness, 15 ft. radius]], negating their effects and restoring normal visibility within their areas. However, Darkness, 15 ft. Radius possesses a stronger magical presence and is therefore allowed a saving throw to resist being dispelled.  
  
  
See Also,<br>
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See [[Continual Light (spell)]]
[[Continual Light (spell)]]<br>
 
[[Illumination]]
 
<br>
 
  
[[Category: Clerical Spells]][[Category: Illusionary Spells]][[Category: Magical Spells]]
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[[Category: Clerical Spells]][[Category: Illusionary Spells]][[Category: Magical Spells]][[Category: Reviewed]]

Latest revision as of 17:38, 8 March 2025

Light (spell).jpg

Light is a spell that creates a bright illumination, filling the area of effect with daylight-level brightness. This artificial light does not alter how things appear outside its radius; anything beyond remains subject to natural lighting conditions. Shadows cast beyond the spell's boundary remain unaffected and objects outside the light cannot be seen more clearly due to its presence. Mirrors positioned outside the area of effect will not reflect the magical light, reinforcing its limited influence.

Light
Range cleric (120 ft.); illusionist
(30 ft. per level)
Duration 1 hour per level
Area of Effect 20 ft. radius globe
Casting Time 1 round
Saving Throw none
Level cleric (1st), illusionist (1st),
mage (1st)

The spell is cast upon a fixed point or specific location, from which the light radiates outward. If the chosen point is attached to a mobile object, such as a staff, shield or lantern, the light can be carried and transported.

However, if cast on an immovable object or empty space, the light remains fixed to that location. The brightness is strong enough to eliminate combat penalties from low-light conditions, allowing precise actions such as reading, writing or intricate work to be performed without difficulty.

This spell has no reverse version and cannot be used to produce darkness. It is purely a source of illumination, offering no control over shadows beyond its area of effect. However, it can be used to dispel both darkness and darkness, 15 ft. radius, negating their effects and restoring normal visibility within their areas. However, Darkness, 15 ft. Radius possesses a stronger magical presence and is therefore allowed a saving throw to resist being dispelled.


See Continual Light (spell)