Difference between revisions of "Restoration (spell)"

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[[File:Restoration (spell).jpg|right|350px]]
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[[File:Restoration (spell).jpg|right|525px|thumb]]
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'''Restoration''' is a spell that returns a creature's lost [[Experience Level|experience level]], fully restoring memories, hit points, abilities and physical vitality as they were before the level was supernaturally drained. This effect is permanent, reversing the consequences of unnatural deterioration.
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{{Spelltable
 
{{Spelltable
 
| name = Restoration
 
| name = Restoration
| range = self
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| range = touch
| duration = Restoration
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| duration = see text; 1 [[Combat Round|round]] per level
 
| area of effect = 1 creature
 
| area of effect = 1 creature
 
| casting time = 3 rounds
 
| casting time = 3 rounds
| save = negates; see below
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| save = negates
 
| level = [[Cleric 7th Level Spells|cleric (7th)]]
 
| level = [[Cleric 7th Level Spells|cleric (7th)]]
 
}}
 
}}
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__TOC__
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Beyond mere restoration, the spell also allows the caster to temporarily elevate a recipient's level, granting them enhanced knowledge and abilities. This effect can only be experienced by a willing recipient who has not suffered level loss, follows the caster's faith and is in good health. For a duration of one round per level of the caster, the target gains one temporary level, with all associated benefits.
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During this time, affected individuals may select new [[Spellcasting|spells]], expand their [[Weapon Proficiencies|weapon proficiencies]] and enhance their [[Sage Ability|sage abilities]], if practical. They gain any advantages associated with a higher experience level, including improved hit points, attack rolls and skill effectiveness. This effect even grants non-leveled individuals a temporary experience level, offering a fleeting glimpse of martial or magical prowess beyond their normal station.
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== Reverse ==
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The reversed form the spell, '''[[Energy Drain|energy drain]]''', permanently removes an experience level from any target the caster successfully touches. Unlike restoration, the victim does not need to share the caster's faith for the effect to take hold.
  
Restores all energy level to any creature who has suffered their loss, or temporarily raises the level of a creature by one, for as many rounds as the cleric has levels.
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Energy drain does not reduce hit dice and therefore cannot kill creatures that do not have experience levels, though it can strip skilled warriors, spellcasters or sages of their hard-earned abilities. The spell remains active for a number of rounds equal to the caster's level, allowing multiple attempts if necessary — once that time expires, the spell's force is lost.
  
The first function can affect anyone, regardless of whether or not they are a member of the cleric’s religion. Hit points, powers and abilities are all permanently restored within a round of being touched.
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To drain an enemy's energy, the caster must make a physical touch attack. This attack ignores the target's [[Armour List|armour]], requiring only a successful hit against [[Armour Class|AC 10]]. If struck, the victim must make a saving throw to resist the spell's effects — failure results in the immediate and permanent loss of one experience level.
  
The second function can only be cast upon a believer, and will allow a full increase in all abilities, as if the creature really were one level higher. It will also give creatures with no leveled ability whatsoever the additional strength of one level of ability.
 
  
The reverse of the spell, energy drain, permanently removes one energy level, or one hit die, from a creature that is touched. If the creature has 1 hit die, the spell will kill. There is no saving throw. The cleric must successfully hit AC 10 against an unwilling recipient.
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See also,<br>
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[[Raise Dead (spell)]]<br>
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[[Regeneration (spell)]]
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[[Category: Clerical Spells]][[Category: Reviewed]]

Latest revision as of 17:14, 8 March 2025

Restoration (spell).jpg

Restoration is a spell that returns a creature's lost experience level, fully restoring memories, hit points, abilities and physical vitality as they were before the level was supernaturally drained. This effect is permanent, reversing the consequences of unnatural deterioration.

Restoration
Range touch
Duration see text; 1 round per level
Area of Effect 1 creature
Casting Time 3 rounds
Saving Throw negates
Level cleric (7th)

Contents

Beyond mere restoration, the spell also allows the caster to temporarily elevate a recipient's level, granting them enhanced knowledge and abilities. This effect can only be experienced by a willing recipient who has not suffered level loss, follows the caster's faith and is in good health. For a duration of one round per level of the caster, the target gains one temporary level, with all associated benefits.

During this time, affected individuals may select new spells, expand their weapon proficiencies and enhance their sage abilities, if practical. They gain any advantages associated with a higher experience level, including improved hit points, attack rolls and skill effectiveness. This effect even grants non-leveled individuals a temporary experience level, offering a fleeting glimpse of martial or magical prowess beyond their normal station.

Reverse

The reversed form the spell, energy drain, permanently removes an experience level from any target the caster successfully touches. Unlike restoration, the victim does not need to share the caster's faith for the effect to take hold.

Energy drain does not reduce hit dice and therefore cannot kill creatures that do not have experience levels, though it can strip skilled warriors, spellcasters or sages of their hard-earned abilities. The spell remains active for a number of rounds equal to the caster's level, allowing multiple attempts if necessary — once that time expires, the spell's force is lost.

To drain an enemy's energy, the caster must make a physical touch attack. This attack ignores the target's armour, requiring only a successful hit against AC 10. If struck, the victim must make a saving throw to resist the spell's effects — failure results in the immediate and permanent loss of one experience level.


See also,
Raise Dead (spell)
Regeneration (spell)