Difference between revisions of "Spectral Milieu (spell)"

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[[File:Spectral milieu.jpg|right|525px|thumb]]
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[[File:Spectral Milieu (spell).jpg|right|525px|thumb]]
 
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'''Spectral Milieu''' is a spell that conjures the illusion of a tranquil, untouched sanctuary, shielding those within from the immediate environment. It manifests primarily as a glade, unaffected by [[Scorching Conditions|extreme heat]], freezing cold or the harsh terrain of equatorial or [[Polar Conditions|polar regions]].
'''Spectral Milieu''' is a spell that creates the illusion of a serene, untouched refuge that provides succour from the immediate environment, primarily in the form of a glade that is untouched by either the blazing heat or the brutal cold of equatorial or polar environments; the milieu is untouched even by the harshness of the local landscape.
 
  
 
{{Spelltable
 
{{Spelltable
 
| name = Spectral Milieu
 
| name = Spectral Milieu
 
| range = 40 ft.
 
| range = 40 ft.
| duration = ½ hour per level
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| duration = ½ hour per [[Experience Level|level]]
 
| area of effect = 5 ft. per level diameter circle
 
| area of effect = 5 ft. per level diameter circle
 
| casting time = 2 [[Combat Round|rounds]]
 
| casting time = 2 [[Combat Round|rounds]]
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| level = [[Illusionist 3rd Level Spells|illusionist (3rd)]]
 
| level = [[Illusionist 3rd Level Spells|illusionist (3rd)]]
 
}}
 
}}
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__TOC__
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Within the area of effect, the surroundings become [[Warm Conditions|warm and temperate]], with soft grass or clover to lie upon, trees to [[Rest (healing)|rest]] against and a clear pool for bathing. The milieu offers shade from the sun, a complete absence of wind or rain, and immunity from any climatic or geological disturbances, including storms, lightning, floods, lava flows, earthquakes and other natural hazards. However, the sanctuary itself is an illusion — while it provides respite, it does not physically exist.
  
In effect, no matter where the milieu is cast, the area of effect becomes warm and comfortable in [[Temperature Grades|temperature]], with fresh lawns or clover to lie in, trees to rest against, a pool to swim in, shade to protect from the sun and even an absence of wind or rain. The milieu cannot be affected by any climate or weather, nor even by a geologic disturbance, because it is not real.
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== Protection ==
 
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While the dweomer offers no physical barriers or protections against intruders, the milieu remains hidden from those outside. To an outsider, the area appears as it was before the [[Spellcasting|spell was cast]] — whether barren rock, windswept tundra or a snow-covered clearing. Only creatures already within or familiar with the spell can recognize its boundaries. Intelligent beings who enter may experience a shift in demeanor, as the spell's serenity encourages [[Parley & Negotiation|parley and negotiation]].
Nevertheless, it will protect those inside the milieu from storm (even a tornado or hurricane), natural lightning, tsunami, flood, lava flow or earthquake, along with many other less hazardous conditions, for the duration of the spell.
 
 
 
While the water within the milieu is drinkable; while the fruit or nuts produced on the trees may be delicious; and while it may even be possible to slaughter and kill the suckling pig found among the lush bushes, all effects of the milieu will cease to have any effect once the spell’s duration is past. In other words, while those within will not be thirsty while the spell is in force, they will become thirsty the moment the spell ceases to be.
 
 
 
It is thus a temporary refuge at best … though it will shorten a harsh day in the sun, or give comfort to individuals shivering in the cold perhaps long enough for help to arrive. At high enough levels, it may even offer a comfortable place for a spellcaster to sleep and rest, before [[Spellcasting|re-memorizing their spells]]. [[Rest (healing)|Rest]] and sleep are the only effects which will remain for those within the milieu when the spell is gone … for those things, after all, are pursued from within the mind and body, and not without.
 
 
 
The spell offers no boundary nor protection against creatures who may enter, but those beyond the milieu will only see the creatures within—to outsiders, the milieu will appear to be a bit of bare rock, with a light snow covering when applicable.
 
  
Upon entering the milieu, some intelligent monsters may immediately reassess their aggression, and seek to [[Parley & Negotiation|parley]].
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Though temporary, the milieu provides a vital refuge in dangerous environments. It may offer relief from the elements until aid arrives or serve as a place of uninterrupted rest, allowing spellcasters to recover and rememorize spells. Unlike the illusion itself, rest and sleep gained within the milieu remain once the spell expires, as these are intrinsic to the mind and body rather than external conditions.
  
To those familiar with the spell, the outer edges of the milieu will appear visible, so that the caster’s allies may also be able to find it.
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== Sustenance ==
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Those within the milieu experience neither thirst and hunger for its duration. Water from the pool is refreshing, the fruits on the trees are ripe, while a suckling pig may even be found among the undergrowth.  When the spell ends, the food and drink that are consumed lasts for but an hour, whereupon the character will need to fortake of what supplies they possess.
  
[[Category: Illusionary Spells]]
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[[Category: Illusionary Spells]][[Category: Reviewed]]

Latest revision as of 03:41, 6 March 2025

Spectral Milieu (spell).jpg

Spectral Milieu is a spell that conjures the illusion of a tranquil, untouched sanctuary, shielding those within from the immediate environment. It manifests primarily as a glade, unaffected by extreme heat, freezing cold or the harsh terrain of equatorial or polar regions.

Spectral Milieu
Range 40 ft.
Duration ½ hour per level
Area of Effect 5 ft. per level diameter circle
Casting Time 2 rounds
Saving Throw none
Level illusionist (3rd)

Within the area of effect, the surroundings become warm and temperate, with soft grass or clover to lie upon, trees to rest against and a clear pool for bathing. The milieu offers shade from the sun, a complete absence of wind or rain, and immunity from any climatic or geological disturbances, including storms, lightning, floods, lava flows, earthquakes and other natural hazards. However, the sanctuary itself is an illusion — while it provides respite, it does not physically exist.

Protection

While the dweomer offers no physical barriers or protections against intruders, the milieu remains hidden from those outside. To an outsider, the area appears as it was before the spell was cast — whether barren rock, windswept tundra or a snow-covered clearing. Only creatures already within or familiar with the spell can recognize its boundaries. Intelligent beings who enter may experience a shift in demeanor, as the spell's serenity encourages parley and negotiation.

Though temporary, the milieu provides a vital refuge in dangerous environments. It may offer relief from the elements until aid arrives or serve as a place of uninterrupted rest, allowing spellcasters to recover and rememorize spells. Unlike the illusion itself, rest and sleep gained within the milieu remain once the spell expires, as these are intrinsic to the mind and body rather than external conditions.

Sustenance

Those within the milieu experience neither thirst and hunger for its duration. Water from the pool is refreshing, the fruits on the trees are ripe, while a suckling pig may even be found among the undergrowth. When the spell ends, the food and drink that are consumed lasts for but an hour, whereupon the character will need to fortake of what supplies they possess.