Difference between revisions of "Clean (cantrip)"

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[[File:Clean (cantrip).jpg|right|525px|thumb]]
 
[[File:Clean (cantrip).jpg|right|525px|thumb]]
'''Clean''' wipes the area of effect free from dirt, marks and stains, making it appear thoroughly washed — though the effect doesn't fold blankets or restore objects to cupboards. It only makes these things clean, so as to be glistening, spotless and fresh smelling.
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'''Clean''' is a [[Cantrip|cantrip]] that wipes the area of effect free from dirt, marks, and stains, making it appear thoroughly washed—though the effect does not fold blankets, restore objects to cupboards, or mend damage. It only removes filth, leaving surfaces glistening, spotless and fresh-smelling.
  
 
{{Spelltable
 
{{Spelltable
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| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = [[Cantrip|cantrip]]
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| level = cantrip
 
}}
 
}}
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The cantrip temporarily enhances a character’s appearance, making them look well-groomed and presentable. If a [[Ability Checks|charisma check]] is required for first impressions, the recipient gains a one-time +3 bonus to [[Charisma (ability stat)|charisma]]. This makes it especially useful for adventurers seeking to impress nobility, gain favor in negotiations, or avoid looking like vagabonds after days on the road.
  
The cantrip will raise a character's appearance temporarily so that, should there be a [[Ability Checks|charisma check]] for first impressions, a +3 bonus to [[Charisma (ability stat)|charisma]] is allowed, one time only.  The cantrip is useful at giving adventurer's [[Clothing|clothing]] a fairly decent appearance, since the spell's effect may be approximated as equal to one human or demi-human body. Arguably, two halflings could be done with one use of the spell.
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The spell is sufficient to clean the full attire of one human or demi-human, including outerwear, boots and accessories. Two halflings or gnomes could reasonably be affected by a single casting. While it restores a presentable appearance, it does not repair tears, mend frays, or replace missing buttons.
  
The cantrip will also clean dirt, grime and vegetable matter from an open wound, reducing the possibility of a random [[Disease|infection]] occurring from 2% to 1% ... should that roll result from a [[Malady Checks|malady check]].
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Additionally, the cantrip serves a minor medical function. It removes dirt, grime, and vegetable matter from an open wound, reducing the chance of [[Disease|infection]] from 2% to 1% should a [[Malady Checks|malady check]] be required. While it does not act as a healing spell, it provides basic cleanliness that can aid in preventing complications from injuries sustained in unsanitary conditions.
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Beyond its practical applications, clean is often employed by court magicians, diplomats, and spies to maintain an immaculate appearance while travelling or after battle. It is equally valuable in keeping a noble’s chamber pristine, removing evidence of messy alchemical experiments, or ensuring a disguised individual appears properly refined when blending into high society.
  
  

Revision as of 05:30, 23 February 2025

Clean (cantrip).jpg

Clean is a cantrip that wipes the area of effect free from dirt, marks, and stains, making it appear thoroughly washed—though the effect does not fold blankets, restore objects to cupboards, or mend damage. It only removes filth, leaving surfaces glistening, spotless and fresh-smelling.

Clean
Range 10 ft.
Duration permanent
Area of Effect 4 cub. yards
Casting Time 2 action points
Saving Throw none
Level cantrip

The cantrip temporarily enhances a character’s appearance, making them look well-groomed and presentable. If a charisma check is required for first impressions, the recipient gains a one-time +3 bonus to charisma. This makes it especially useful for adventurers seeking to impress nobility, gain favor in negotiations, or avoid looking like vagabonds after days on the road.

The spell is sufficient to clean the full attire of one human or demi-human, including outerwear, boots and accessories. Two halflings or gnomes could reasonably be affected by a single casting. While it restores a presentable appearance, it does not repair tears, mend frays, or replace missing buttons.

Additionally, the cantrip serves a minor medical function. It removes dirt, grime, and vegetable matter from an open wound, reducing the chance of infection from 2% to 1% should a malady check be required. While it does not act as a healing spell, it provides basic cleanliness that can aid in preventing complications from injuries sustained in unsanitary conditions.

Beyond its practical applications, clean is often employed by court magicians, diplomats, and spies to maintain an immaculate appearance while travelling or after battle. It is equally valuable in keeping a noble’s chamber pristine, removing evidence of messy alchemical experiments, or ensuring a disguised individual appears properly refined when blending into high society.


See Useful Cantrips