Difference between revisions of "Burning Hands (spell)"
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'''Burning hands''' is a spell that produces a searing [[Magical Fire|flame]] in a horizontal sheet approximately six inches thick, immolating whatever creatures fall into the area of effect. The amount of [[Damage (hit points)|damage]] caused equals 1 [[Hit Points|hit point]] per [[Experience Level|level]] of the caster. | '''Burning hands''' is a spell that produces a searing [[Magical Fire|flame]] in a horizontal sheet approximately six inches thick, immolating whatever creatures fall into the area of effect. The amount of [[Damage (hit points)|damage]] caused equals 1 [[Hit Points|hit point]] per [[Experience Level|level]] of the caster. | ||
Latest revision as of 05:01, 22 February 2025
Burning hands is a spell that produces a searing flame in a horizontal sheet approximately six inches thick, immolating whatever creatures fall into the area of effect. The amount of damage caused equals 1 hit point per level of the caster.
Range | self |
Duration | 1 round |
Area of Effect | 120° fan, range 30 ft. |
Casting Time | 1 round |
Saving Throw | none; see text |
Level | mage (1st) |
Contents
Allies familiar with the spell should take note when the caster begins to cast the spell, prior to discharge, making an effort to get out of the way. All those engulfed in the flames will be affected, whether friend or foe. It's possible, if a wisdom check is made, to duck out below the flame's path. It's also worth noting that a tall spellcaster can easily direct the flame over the heads of dwarves, gnomes or halflings.
The burning sheet may be directed downwards or upwards; it may also be narrowed so as to protect others from the flame's path. The discharge emerges from the caster's fingertips, so his or her hands must be empty to employ the spell.
Setting Fires
Flammable materials, such as paper, loose fibres and open oil, must make a saving throw against magical fire or be ignited. The heat of the flames and the endurance are insufficient to harm woven clothing, wood, leather, metal, glass, foods and other like materials, though some foods could be significantly browned by the spell.
Because the flames lack sustained heat, the spell does not produce true burning embers or cinders. The short-lived heat is not sufficient to cauterise wounds or sufficiently affect dampness nor transform the integrity of objects not already discussed. The flames produced can be detected aubibly as a brief, low roar.