Difference between revisions of "Atonement (spell)"

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[[File:Atonement (spell).jpg|right|490px|thumb]]
 
[[File:Atonement (spell).jpg|right|490px|thumb]]
'''Atonement''' is a spell that gives a magical redemption and forgiveness for acts performed by the recipient including breaking an [[Oath|oath]], acting in poor faith against members of the recipient's [[Religion|religion]], abandoning the recipient's [[Faith (sage study)|faith]] or partaking in evil acts.  When these actions bring forth dire supernatural consequences, the character must seek out a caster of sufficient level to receive and transmit the character's repentance to the [[Gods (sage study)|gods]].
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'''Atonement''' is a spell that grants magical redemption and forgiveness for transgressions committed by the recipient, including breaking an [[Oath|oath]], acting in bad faith against members of the recipient's [[Religion|religion]], abandoning the recipient's [[Faith (sage study)|faith]] or engaging in acts of malevolence.  When such actions bring forth dire supernatural consequences, the character must seek out a caster of sufficient level to mediate their repentance and transmit their plea to the [[Gods (sage study)|gods]].
  
 
{{Spelltable
 
{{Spelltable
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| level = [[Cleric 5th Level Spells|cleric (5th)]]
 
| level = [[Cleric 5th Level Spells|cleric (5th)]]
 
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}}
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The spell requires the recipient to be truly penitent, sincerely renouncing their past actions. Any indication of deception or false remorse will cause the spell to fail, as it cannot be used as a mere convenience or loophole. The [[Gods (sage study)|gods]], as well as the caster, must believe in the sincerity of the recipient's contrition. Consequently, when the caster is not personally acquainted with the recipient, some demonstrable act of remorse is typically required to verify their intent. Additionally, the recipient must be of the caster's religion, as atonement is a sacred rite bound to the divine authority of that faith.
  
The spell requires the would-be recipient to be truly repentent and forsake his or her sins.  If there is any suggestion that the character is making a pretense of remorse and does not intend to mend their ways, the spell will fail.
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== Effects ==
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Once '''atonement''' is cast, a recipient who has lost their ability to use [[Spellcasting|spells]] or receive the benefits of [[Piety (sage study)|piety]]—both of which are common consequences for clerics and paladins who turn away from their deities — will find their divine connection restored.
  
It's understood that the caster must believe this repentence as well as the gods, else they will refuse to cast the spell. Therefore, some act of remorse is usually necessary when receiving atonement from a stranger. Naturally the recipient must be of the caster's religion also.
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Beyond its effect on divine casters, atonement can end [[Curse|curses]] and remove the enmity of both good and evil forces. Those supernatural beings that once pursued or punished the recipient will bear witness to the sincerity of the atonement and will cease their hostilities. In many cases, atonement serves as a means of ending [[War|war]], particularly when cast upon a royal figure or [[Religious Leaders|religious leader]]. The spell compels those bound by faith or duty to acknowledge the change of heart, often leading to truces or peace settlements where conflict had seemed inescapable.
  
One atonement is cast, the recipient's ability to use [[Spellcasting|spells]] or receive [[Piety (sage study)|the benefits]] of a cleric or paladin will be restored — as the loss of both are common consequences for these religious classes when such characters turn from their deities.
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== Forgiveness ==
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Though the gods may have restored the character's good standing, the mortal world may take time before it is able to act accordingly.  Positions that were lost due to the character's fall have been filled in their absence, and those who now hold those roles have no obligation to step aside simply because atonement has been granted. A reinstated cleric may find themselves serving under a new high priest rather than resuming their former rank, while a deposed ruler who has atoned may still need to negotiate their return to power. The restoration of divine favour does not undo practical or political changes, and the character must navigate the new reality of their station.
  
For others, it will bring about the end of [[Curse|curses]] and of the enmity of both good and evil forces posed against the character; former enemies will bear witness to the atonement in their hearts and will no longer take up arms.  Very often, atonement is a means of ending [[War|war]], as when it is cast upon a royal person or great [[Religious Leaders|religious leader]], it will compel the combatants on both sides to end their passion for battle and make peace.
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Outside the faith, unbelievers — who have no reason to concern themselves with divine matters — may remain skeptical of the character's transformation.  Trust among some associates and even followers must still be earned or at least demonstrated.  Even those who understand the power of the spell may not respond immediately. Divine beings acknowledge the character's redemption, but they do not necessarily intervene to correct past wrongs. Celestial forces may observe the character for a time, ensuring their devotion is genuine before fully embracing them once more. Infernal or chaotic entities that once sought to exploit the character's failings may still attempt to test their resolve, seeking to drive them into doubt or temptation again.
  
[[Category: Clerical Spells]][[Category: Don't Review until 2022]]
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[[Category: Clerical Spells]][[Category: Reviewed]]

Revision as of 22:10, 19 February 2025

Atonement (spell).jpg

Atonement is a spell that grants magical redemption and forgiveness for transgressions committed by the recipient, including breaking an oath, acting in bad faith against members of the recipient's religion, abandoning the recipient's faith or engaging in acts of malevolence. When such actions bring forth dire supernatural consequences, the character must seek out a caster of sufficient level to mediate their repentance and transmit their plea to the gods.

Atonement
Range touch
Duration permanent
Area of Effect 1 creature
Casting Time 3 rounds
Saving Throw none
Level cleric (5th)

The spell requires the recipient to be truly penitent, sincerely renouncing their past actions. Any indication of deception or false remorse will cause the spell to fail, as it cannot be used as a mere convenience or loophole. The gods, as well as the caster, must believe in the sincerity of the recipient's contrition. Consequently, when the caster is not personally acquainted with the recipient, some demonstrable act of remorse is typically required to verify their intent. Additionally, the recipient must be of the caster's religion, as atonement is a sacred rite bound to the divine authority of that faith.

Effects

Once atonement is cast, a recipient who has lost their ability to use spells or receive the benefits of piety—both of which are common consequences for clerics and paladins who turn away from their deities — will find their divine connection restored.

Beyond its effect on divine casters, atonement can end curses and remove the enmity of both good and evil forces. Those supernatural beings that once pursued or punished the recipient will bear witness to the sincerity of the atonement and will cease their hostilities. In many cases, atonement serves as a means of ending war, particularly when cast upon a royal figure or religious leader. The spell compels those bound by faith or duty to acknowledge the change of heart, often leading to truces or peace settlements where conflict had seemed inescapable.

Forgiveness

Though the gods may have restored the character's good standing, the mortal world may take time before it is able to act accordingly. Positions that were lost due to the character's fall have been filled in their absence, and those who now hold those roles have no obligation to step aside simply because atonement has been granted. A reinstated cleric may find themselves serving under a new high priest rather than resuming their former rank, while a deposed ruler who has atoned may still need to negotiate their return to power. The restoration of divine favour does not undo practical or political changes, and the character must navigate the new reality of their station.

Outside the faith, unbelievers — who have no reason to concern themselves with divine matters — may remain skeptical of the character's transformation. Trust among some associates and even followers must still be earned or at least demonstrated. Even those who understand the power of the spell may not respond immediately. Divine beings acknowledge the character's redemption, but they do not necessarily intervene to correct past wrongs. Celestial forces may observe the character for a time, ensuring their devotion is genuine before fully embracing them once more. Infernal or chaotic entities that once sought to exploit the character's failings may still attempt to test their resolve, seeking to drive them into doubt or temptation again.