Difference between revisions of "Chant (spell)"

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[[File:Chant (spell).jpg|right|455px|thumb]]
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[[File:Chant (spell).jpg|right|525px|thumb]]
'''Chant''' enables the caster to increase the prowess and effectiveness of combatants within the area of effect, while weakening the enemy. [[Attacking in Combat|Attacks]] made by the chanter's allies will be done at +1 [[Roll to Hit|to hit]] and +1 [[Damage (hit points)|damage]]; at the same time, enemies of the chanter will be done at -1 to hit and -1 damage. For the duration of the spell, the chanter can do '''nothing else''' except chant.
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'''Chant''' is a spell that bolsters the combat effectiveness of the caster's allies while hindering their foes. All allied [[Attacking in Combat|attacks]] within the area of effect gain a +1 [[Roll to Hit|to hit]] bonus and deal +1 [[Damage (hit points)|damage]]. At the same time, enemies suffer a -1 penalty to hit and -1 to damage. The effect persists as long as the caster continues chanting, but for the duration of the spell, they can perform '''no other actions'''.
  
 
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| level = [[Cleric 2nd Level Spells|cleric (2nd)]]
 
| level = [[Cleric 2nd Level Spells|cleric (2nd)]]
 
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While chanting, the caster must remain stationary and cannot take any other action. The spell persists as long as the caster continues to chant, requiring [[Spellcasting|concentration]]. However, this concentration is unnaturally resilient; a simple shove or distraction will not break it. Furthermore, the chanter cannot be [[Grappling (hand-to-hand)|grappled]] or [[Overbearing|overborne]], as an imposing aura of focus prevents such interference. To end the spell, the caster must be struck with a [[Weapons List|weapon]], whether through [[Hand-to-Hand Weapons|melee]] or [[Missile Weapons|ranged]] attack, and suffer damage.
  
While chanting, the caster cannot change position or take any other action. The chant spell will last for as long as the caster continues to chant, which requires [[Spellcasting|concentration]].  However, this concentration is strengthened; it cannot be broken by a mere nudge or push; moreover, the chanter cannot be physically [[Grappling (hand-to-hand)|grappled]] or [[Overbearing|overborne]] — the intensity of the chanter seems to forbid these tactics.  To stop the spell, then, the cleric must be attacked with a [[Weapons List|weapon]], either [[Hand-to-Hand Weapons|hand-to-hand]] or [[Missile Weapons|missile]], and a hit must be made, causing damage.
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Therefore, it benefits the chanter's allies to offer as much protection as possible, even positioning the chanter behind a wall or other obstruction. As long as the voice remains audible, the spell's effects continue while keeping the caster shielded from direct attack. The maximum duration the chanter can maintain the spell is five combat rounds per point of [[Constitution (ability stat)|constitution]].
  
Therefore, it serves the chanter's allies to provide as much protection as possible, even having the chanter stand behind a wall or other structure, so that the chanter's voice can be heard but the chanter cannot be seen — thus, allowing the spell's effects to continue.  The maximum time period the chanter can continue is five combat rounds per [[Constitution (ability stat)|constitution]] point.
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If a magical [[Silence, 15 ft. radius (spell)|silence]] effect is placed upon the chanter, the spell is immediately broken.
 
 
If magical [[Silence, 15 ft. radius (spell)|silence]] is cast upon the chanter, this will break the spell.
 
  
 
== Experience ==
 
== Experience ==
The [[Experience (X.P.)|experience (X.P.)]] from the damage bonus caused when an ally hits accrues wholly to the caster. '''For example''', Trayvon swings and hits with a short sword, causing 6 damage including Uther the cleric's prayer spell.  When calculating X.P., Trayvon is credited with causing 5 [[Hit Points|pts.]] to the enemy, while Uther's credited with 1.
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The [[Experience (X.P.)|experience (X.P.)]] gained from the additional damage caused by an ally under the spell's effects accrues to the caster. '''For example''', if Trayvon strikes an enemy with a short sword and deals 6 damage, including the bonus from Uther's chant spell, experience points are distributed accordingly — Trayvon receives credit for 5 [[Hit Points|points]] of damage, while Uther gains credit for 1.
  
  
See [[Prayer (spell)]]
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See also,<br>
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[[Bless (spell]]<br>
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[[Prayer (spell)]]
  
[[Category: Clerical Spells]][[Category: Don't Review until 2022]]
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[[Category: Clerical Spells]][[Category: Reviewed]]

Latest revision as of 17:57, 5 February 2025

Chant (spell).jpg

Chant is a spell that bolsters the combat effectiveness of the caster's allies while hindering their foes. All allied attacks within the area of effect gain a +1 to hit bonus and deal +1 damage. At the same time, enemies suffer a -1 penalty to hit and -1 to damage. The effect persists as long as the caster continues chanting, but for the duration of the spell, they can perform no other actions.

Chant
Range self
Duration special
Area of Effect 60 ft. radius
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Contents

While chanting, the caster must remain stationary and cannot take any other action. The spell persists as long as the caster continues to chant, requiring concentration. However, this concentration is unnaturally resilient; a simple shove or distraction will not break it. Furthermore, the chanter cannot be grappled or overborne, as an imposing aura of focus prevents such interference. To end the spell, the caster must be struck with a weapon, whether through melee or ranged attack, and suffer damage.

Therefore, it benefits the chanter's allies to offer as much protection as possible, even positioning the chanter behind a wall or other obstruction. As long as the voice remains audible, the spell's effects continue while keeping the caster shielded from direct attack. The maximum duration the chanter can maintain the spell is five combat rounds per point of constitution.

If a magical silence effect is placed upon the chanter, the spell is immediately broken.

Experience

The experience (X.P.) gained from the additional damage caused by an ally under the spell's effects accrues to the caster. For example, if Trayvon strikes an enemy with a short sword and deals 6 damage, including the bonus from Uther's chant spell, experience points are distributed accordingly — Trayvon receives credit for 5 points of damage, while Uther gains credit for 1.


See also,
Bless (spell
Prayer (spell)