Difference between revisions of "Dirty (cantrip)"

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[[File:Dirty (cantrip).jpg|right|525px|thumb]]
 
[[File:Dirty (cantrip).jpg|right|525px|thumb]]
'''Dirty''' soils surfaces, including cloth, within the area of effect. This imparts a mixture of soil, animal grease and dust, so that all becomes grimed and streaked. To physically restore the area to its original condition by ordinary means would require two hours or more, particularly if expensive fabric and other delicates are affected.
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'''Dirty''' is a cantrip that soils surfaces, including cloth, within its area of effect. The affected area is covered in a grimy mixture of soil, animal grease and dust, leaving it streaked and stained with filth. Removing this grime through ordinary means requires at least two hours of cleaning, particularly if fine fabrics, delicate materials or costly garments are affected, as the filth settles deep into the fibers and crevices of the surface.
  
 
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| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
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Visually, the cantrip imposes a -1 modifier to the character’s overall [[Charisma (ability stat)|charisma]] when making an [[Ability Checks|ability check]]. This penalty remains until the character properly bathes — either in hot water or in cold water with soap, as mere rinsing is not enough to remove the filth.
  
Visually, this bestows a -1 modifier to the character's overall [[Charisma (ability stat)|charisma]] when an [[Ability Checks|ability check]] is made. This modifier remains until the character takes a proper bath in hot water, or in cold water with soap.
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If a soiled character attempts to enter places where appearance is of importance, such as a [[Town Hall|political]], [[Courthouse|judicial]] or [[Church|religious]] edifice, they will be met with resistance. Guards or attendants will seek to compel the filthy individual to leave, viewing their presence as offensive or disruptive to the dignity of the establishment.
  
If a soiled character attempts to enter places where appearance matters, such as a [[Town Hall|political]], [[Courthouse|judicial]] or [[Church|religious]] edifice, the character will be met by guards bent on compelling the dirty person to leave.
 
  
  

Revision as of 18:01, 2 February 2025

Dirty (cantrip).jpg

Dirty is a cantrip that soils surfaces, including cloth, within its area of effect. The affected area is covered in a grimy mixture of soil, animal grease and dust, leaving it streaked and stained with filth. Removing this grime through ordinary means requires at least two hours of cleaning, particularly if fine fabrics, delicate materials or costly garments are affected, as the filth settles deep into the fibers and crevices of the surface.

Dirty
Range 10 ft.
Duration permanent
Area of Effect 4 cub. yards
Casting Time 2 action points
Saving Throw none
Level cantrip

Visually, the cantrip imposes a -1 modifier to the character’s overall charisma when making an ability check. This penalty remains until the character properly bathes — either in hot water or in cold water with soap, as mere rinsing is not enough to remove the filth.

If a soiled character attempts to enter places where appearance is of importance, such as a political, judicial or religious edifice, they will be met with resistance. Guards or attendants will seek to compel the filthy individual to leave, viewing their presence as offensive or disruptive to the dignity of the establishment.


See Reversed Cantrips