Difference between revisions of "Detect Snares & Pits (spell)"

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'''Detect Snares & Pits''' reveals the location of [[Traps|traps]] intended to snag and capture creatures, most commonly used in [[The Adventure|wilderness]] settings. The spell reveals both fabricated traps and naturally occuring phenomena such as [[Deadfall|deadfalls]] and [[Sink-hole|sink-holes]].  Additionally, the amount of danger, and of what type, is also learned; for the player's benefit, the potential amount of damage the trap would cause is also a part of the spell.
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'''Detect Snares & Pits''' '''Detect Snares & Pits''' is a spell that reveals the location of [[Traps|traps]] designed to snag, ensnare, or capture creatures, most commonly encountered in [[The Adventure|wilderness]] settings. The spell identifies both fabricated traps—such as hidden nets, concealed pits, or weighted snares—and naturally occurring hazards, including [[Deadfall|deadfalls]] and [[Sink-hole|sink-holes]], which may pose similar dangers.
  
 
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| level = [[Druid 1st Level Spells|druid (1st)]]
 
| level = [[Druid 1st Level Spells|druid (1st)]]
 
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In addition to pinpointing the presence of a trap, the spell also provides insight into the nature of the danger. This includes an assessment of the threat level and the type of harm it presents, whether it be falling damage, immobilization, entrapment, or another form of hazard. For the player's benefit, the spell also conveys the potential amount of damage the trap would cause, allowing for an informed decision on whether to attempt avoidance, disarmament, or another course of action.
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The snare or pit must be within the caster's line of sight; thus it would not reveal a pit located behind a closed door.  The area to be examined must be visible for the spell to work.  Once the spell is discharged, the caster may expend 1 [[Action Points|action point]] in walking slowly, at a [[Movement (stride)|stride of 1]] — no other action is permitted.  Thus there's a potential to see around trees and bushes.  The caster is free to "sweep the area" while moving forward or turning in a circle, to see if magic is emanating from any direction; but only one direction can be known for certain per round.
 
The snare or pit must be within the caster's line of sight; thus it would not reveal a pit located behind a closed door.  The area to be examined must be visible for the spell to work.  Once the spell is discharged, the caster may expend 1 [[Action Points|action point]] in walking slowly, at a [[Movement (stride)|stride of 1]] — no other action is permitted.  Thus there's a potential to see around trees and bushes.  The caster is free to "sweep the area" while moving forward or turning in a circle, to see if magic is emanating from any direction; but only one direction can be known for certain per round.

Revision as of 04:42, 2 February 2025

Detect Snares & Pits (spell).jpg

Detect Snares & Pits Detect Snares & Pits is a spell that reveals the location of traps designed to snag, ensnare, or capture creatures, most commonly encountered in wilderness settings. The spell identifies both fabricated traps—such as hidden nets, concealed pits, or weighted snares—and naturally occurring hazards, including deadfalls and sink-holes, which may pose similar dangers.

Detect Snares & Pits
Range self
Duration 4 rounds per level
Area of Effect 10 ft. wide, 40 ft. path
Casting Time 1 round
Saving Throw none
Level druid (1st)

In addition to pinpointing the presence of a trap, the spell also provides insight into the nature of the danger. This includes an assessment of the threat level and the type of harm it presents, whether it be falling damage, immobilization, entrapment, or another form of hazard. For the player's benefit, the spell also conveys the potential amount of damage the trap would cause, allowing for an informed decision on whether to attempt avoidance, disarmament, or another course of action.


The snare or pit must be within the caster's line of sight; thus it would not reveal a pit located behind a closed door. The area to be examined must be visible for the spell to work. Once the spell is discharged, the caster may expend 1 action point in walking slowly, at a stride of 1 — no other action is permitted. Thus there's a potential to see around trees and bushes. The caster is free to "sweep the area" while moving forward or turning in a circle, to see if magic is emanating from any direction; but only one direction can be known for certain per round.

The area of effect is not limited to the caster’s line of sight. Thus, a hidden trap that is physically behind a wall or door will be revealed, along with its general design and purpose.