Difference between revisions of "Resist Cold (spell)"
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| name = Resist Cold | | name = Resist Cold | ||
| range = touch | | range = touch | ||
| − | | duration = 3 rounds per level | + | | duration = 3 [[Combat Round|rounds]] per [[Experience Level|level]] |
| − | | area of effect = 1 creature | + | | area of effect = 1 creature per level |
| casting time = 1 round | | casting time = 1 round | ||
| save = none | | save = none | ||
Revision as of 21:05, 1 February 2025
| Range | touch |
| Duration | 3 rounds per level |
| Area of Effect | 1 creature per level |
| Casting Time | 1 round |
| Saving Throw | none |
| Level | cleric (1st) |
Allows the caster to provide protection against natural elements and cold-based attacks.
Weather
The spell will provide some improvement over the ambient comfort of the weather. In cases where the weather is chilly or colder, the spell will improve the recipient's comfort to where the conditions are no worse than brisk. However, this improvement is limited to a maximum of four better temperature grades. Thus, cold conditions cannot be improved above chilly and very cold conditions cannot be improved above frosty weather. The spell is likewise less effective in bitterly cold, arctic and polar conditions.
Defense Against Unnatural Attacks
When the character is subject to cold-based spells, such as ice storm, or is threatened by a dragon's icy breath — and other like attacks — the spell provides a +3 saving throw against either magic or breath weapon. The spell also reduces the damage done by these attacks by one-half.
Damage that accrues from ambient cold, such as the cold that emanates from an ice toad, will be reduced by 1 hit point per die or whole amount by the spell.