Difference between revisions of "Coloured Lights (cantrip)"
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'''Red globes''', by contrast, are only visible to the caster and to creatures with infravision. Those relying on normal vision will see nothing, as though the globes do not exist. To creatures with infravision, however, the red globes provide clear illumination, casting visible light up to 180 feet, functioning as reliable sources of illumination in complete darkness without disrupting the visibility of those accustomed to heat-based vision. This makes them particularly useful in underground environments, where those with infravision — such as [[Dwarf Race & Physiology|dwarves]], [[Elf Race & Physiology|elves]] and various subterranean creatures — can benefit from the light without alerting others to its presence. | '''Red globes''', by contrast, are only visible to the caster and to creatures with infravision. Those relying on normal vision will see nothing, as though the globes do not exist. To creatures with infravision, however, the red globes provide clear illumination, casting visible light up to 180 feet, functioning as reliable sources of illumination in complete darkness without disrupting the visibility of those accustomed to heat-based vision. This makes them particularly useful in underground environments, where those with infravision — such as [[Dwarf Race & Physiology|dwarves]], [[Elf Race & Physiology|elves]] and various subterranean creatures — can benefit from the light without alerting others to its presence. | ||
− | '''Yellow globes''' are visible to all creatures, regardless of whether they rely on normal vision or | + | '''Yellow globes''' are visible to all creatures, regardless of whether they rely on normal vision or infravision. They function as standard light sources, illuminating their surroundings clearly within a 15-foot diameter per globe. |
Revision as of 18:20, 1 February 2025
Coloured Lights is a cantrip that conjures up to four globes of illusory light, each of which remains fixed in place for the duration of the spell. These glowing orbs provide illumination within a 15-foot diameter area per globe, casting a steady, unwavering radiance in the chosen location. As purely illusory constructs, the globes have no physical substance and cannot be broken, nor do they generate heat or interact with objects in any way. However, their effect can be negated by dispel magic or darkness, causing them to fade instantly.
Range | 60 ft. |
Duration | 1 round per level |
Area of Effect | 15 ft. circle per globe |
Casting Time | 1 round |
Saving Throw | none |
Level | cantrip |
Blue globes are invisible to creatures with infravision, who will pass by or through their illumination as though no light exists. These creatures will remain completely unaware of the blue globes' presence, making them useful for marking locations or signaling to those who rely on standard vision while remaining undetected by those with heat-sensitive sight.
Red globes, by contrast, are only visible to the caster and to creatures with infravision. Those relying on normal vision will see nothing, as though the globes do not exist. To creatures with infravision, however, the red globes provide clear illumination, casting visible light up to 180 feet, functioning as reliable sources of illumination in complete darkness without disrupting the visibility of those accustomed to heat-based vision. This makes them particularly useful in underground environments, where those with infravision — such as dwarves, elves and various subterranean creatures — can benefit from the light without alerting others to its presence.
Yellow globes are visible to all creatures, regardless of whether they rely on normal vision or infravision. They function as standard light sources, illuminating their surroundings clearly within a 15-foot diameter per globe.