Difference between revisions of "Dancing Lights (spell)"
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− | [[File:Dancing Lights (spell).jpg|thumb| | + | [[File:Dancing Lights (spell).jpg|right|490px|thumb]] |
+ | Conjures up to four glowing lights resembling torches, lanterns, or will-o’-wisps capable of [[Illumination|illuminating]] an area with a 15-foot diameter. These lights can be placed anywhere within the spell’s range but are limited to moving no more than 20 feet in a single [[Combat Round|round]]. The lights move at the caster’s direction, whether advancing, retreating, or navigating corners, requiring no concentration to maintain. | ||
{{Spelltable | {{Spelltable | ||
| name = Dancing Lights | | name = Dancing Lights | ||
− | | range = 60 ft. +10 ft. per level | + | | range = 60 ft. +10 ft. per [[Experience Level|level]] |
| duration = 5 rounds per level | | duration = 5 rounds per level | ||
| area of effect = 1-4 lights; see text | | area of effect = 1-4 lights; see text | ||
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| level = [[Bard 1st Level Spells|bard (1st)]]; [[Illusionist 1st Level Spells|illusionist (1st)]]; [[Mage 1st Level Spells|mage (1st)]] | | level = [[Bard 1st Level Spells|bard (1st)]]; [[Illusionist 1st Level Spells|illusionist (1st)]]; [[Mage 1st Level Spells|mage (1st)]] | ||
}} | }} | ||
+ | When positioned to illuminate an area within the spell's range, targets within this illumination gain a +1 bonus [[Roll to Hit|to hit]] with [[Missile Weapons|missile weapons]] during nighttime conditions. | ||
− | + | Alternatively, the spell can create a vaguely humanoid shape composed of light, which does not emit illumination but resembles a spectral, elemental-like figure. Creatures with an [[Intelligence (ability stat)|intelligence]] score of 5 to 7 must pass a [[Morale|morale check]] or retreat at least 20 feet (or four [[Combat Hex|combat hexes]]) when confronted by this entity. Any creature attempting to attack the light-formed entity will find it insubstantial, striking against an [[Armour Class|armour class of 10]] with no effect. | |
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− | + | [[Category: Bardic Spells]][[Category: Illusionary Spells]][[Category: Magical Spells]][[Category: Reviewed]] | |
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Revision as of 02:58, 11 January 2025
Conjures up to four glowing lights resembling torches, lanterns, or will-o’-wisps capable of illuminating an area with a 15-foot diameter. These lights can be placed anywhere within the spell’s range but are limited to moving no more than 20 feet in a single round. The lights move at the caster’s direction, whether advancing, retreating, or navigating corners, requiring no concentration to maintain.
Range | 60 ft. +10 ft. per level |
Duration | 5 rounds per level |
Area of Effect | 1-4 lights; see text |
Casting Time | 1 round |
Saving Throw | none |
Level | bard (1st); illusionist (1st); mage (1st) |
When positioned to illuminate an area within the spell's range, targets within this illumination gain a +1 bonus to hit with missile weapons during nighttime conditions.
Alternatively, the spell can create a vaguely humanoid shape composed of light, which does not emit illumination but resembles a spectral, elemental-like figure. Creatures with an intelligence score of 5 to 7 must pass a morale check or retreat at least 20 feet (or four combat hexes) when confronted by this entity. Any creature attempting to attack the light-formed entity will find it insubstantial, striking against an armour class of 10 with no effect.