Difference between revisions of "Drip (cantrip)"
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| + | '''Drip''' produces a sound like water falling onto a hard surface or a liquid surface, as desired by the caster. The effect can be maintained for as long as the caster chooses to concentrate. | ||
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{{Spelltable | {{Spelltable | ||
| name = Drip | | name = Drip | ||
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| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] | ||
| save = none | | save = none | ||
| − | | level = cantrip | + | | level = [[Cantrip|cantrip]] |
}} | }} | ||
| − | + | ||
| − | |||
If used in an urban or [[Subterranean (range)|subterranean]] environment within 30 ft. of humanoids, there is a 90% likelihood that one individual will come forward to investigate. | If used in an urban or [[Subterranean (range)|subterranean]] environment within 30 ft. of humanoids, there is a 90% likelihood that one individual will come forward to investigate. | ||
See [[Haunting Sound Cantrips]] | See [[Haunting Sound Cantrips]] | ||
Revision as of 22:15, 21 October 2021
Drip produces a sound like water falling onto a hard surface or a liquid surface, as desired by the caster. The effect can be maintained for as long as the caster chooses to concentrate.
| Range | 10 ft. |
| Duration | until stopped |
| Area of Effect | 30 ft. circle |
| Casting Time | 2 action points |
| Saving Throw | none |
| Level | cantrip |
If used in an urban or subterranean environment within 30 ft. of humanoids, there is a 90% likelihood that one individual will come forward to investigate.