Difference between revisions of "Validating Heraldry (sage ability)"

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[[File:Validating Heraldry (sage ability).jpg|right|465px|thumb]]
 
[[File:Validating Heraldry (sage ability).jpg|right|465px|thumb]]
'''Validating heraldry''' permits the character's entrance to the Heraldic College of Arms
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'''Validating heraldry''' is a [[Knowledge Points|sage]]-status [[Sage Ability|sage ability]], permitting the character's entrance to the Heraldic College of Arms, a league of eighty to one hundred persons whose honour it is to give formal consent to a new, recognized heraldic symbol.  This grants the character with one vote, deciding the legitimacy of those seeking [[Heraldic Adoption (sage ability)|heraldic adoption]].
  
A privilege of ratifying heraldic legitimacy, due to the individual's notoriety as a sage within the study.
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Throughout the character's career, it's presumed that from time to time he or she has been in communication with scholars and other persons within the field — and that upon becoming a heraldic sage, the character will receive an invitation to be invested in the appropriate College of Arms.  There is four such colleges that exist, one each in the Christian, Muslim, Hindu and Oriental worlds.  Upon receipt of the invitation, the character must journey to an agreed upon place to be invested in a secret ceremony.
  
Should a sage of heraldry choose to establish a location where they can be approached and matters of heraldry discussed, the character is likely to receive from 2-8 visitors a month and 3-30 letters asking for registration, adoption of new symbols or to determine the accuracy of potentially falsified documentation. There is a 5% chance that any one of these may be a royal request, and a 15% chance that they will be noble in origin. 90% of such investigation will be conducted through subordinates, but 1 in 10 royal or noble requests will be conducted in person.
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== Benefits ==
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Upon his or her investiture, missives and letters will begin to arrive asking the character to submit a vote to the Guild of Arms. It's not necessary to submit a vote; any unsubmitted vote is counted as a "no."  In addition, if the character's residence is made known to the Guild, gifts will arrive continuously from those wishing to influence the character's vote or gain the character's support in creating or gaining heraldic "[[Heraldic Code#Symbols|achievements]]."
  
Only 5% of requests or investigations will prove to be legitimate.
 
  
While a sage does possess the ability to falsify documents as an expert would, circumstances also provide the sage the potential for simply legitimizing the individual as a distant cousin or personage within the existing power structure of the chosen mega-culture. Since the sage's word is typically used as the standard for legitimacy, it is more sensible for the sage to establish legitimacy rather than falsify it.
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See [[Heraldry, Signs & Sigils (sage study)]]
 
 
Typically, legitimacy is granted by royalty or nobility based on communication with a sage, after all.
 
 
 
With regards to the detection of legitimacy, a sage will recognize false documentation or heraldic symbols in half the usual time. If encouraged, sages of heraldry will have conduits by which they will be able to communicate with families if an individual makes claims to a false lineage.
 
 
 
 
 
See Also,<br>
 
[[Heraldic Registration (sage ability)]]<br>
 
[[Heraldry, Signs & Sigils (sage study)]]
 
 
 
[[Category: Lacks Image]]
 

Revision as of 04:53, 25 November 2021

Validating Heraldry (sage ability).jpg

Validating heraldry is a sage-status sage ability, permitting the character's entrance to the Heraldic College of Arms, a league of eighty to one hundred persons whose honour it is to give formal consent to a new, recognized heraldic symbol. This grants the character with one vote, deciding the legitimacy of those seeking heraldic adoption.

Throughout the character's career, it's presumed that from time to time he or she has been in communication with scholars and other persons within the field — and that upon becoming a heraldic sage, the character will receive an invitation to be invested in the appropriate College of Arms. There is four such colleges that exist, one each in the Christian, Muslim, Hindu and Oriental worlds. Upon receipt of the invitation, the character must journey to an agreed upon place to be invested in a secret ceremony.

Benefits

Upon his or her investiture, missives and letters will begin to arrive asking the character to submit a vote to the Guild of Arms. It's not necessary to submit a vote; any unsubmitted vote is counted as a "no." In addition, if the character's residence is made known to the Guild, gifts will arrive continuously from those wishing to influence the character's vote or gain the character's support in creating or gaining heraldic "achievements."


See Heraldry, Signs & Sigils (sage study)